September 28 2024 build: Difference between revisions
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This build is a bugfix release, it fixes a major issue involving switching between engines/buildings. The problem was that the older versions would remove the camera when detaching from a sim engine, but I found that I forgot to add the camera removal code line when rewriting a lot of the code. The result is that it would end up with cameras active in multiple sim engines, which doesn't make sense, causing issues when switching engines. This build also has the fixes that were put in place after the previous build was released. This build also fixes an issue where the app would have errors when reloading a building with primitives in it. | This build is a bugfix release, it fixes a major issue involving switching between engines/buildings. The problem was that the older versions would remove the camera when detaching from a sim engine, but I found that I forgot to add the camera removal code line when rewriting a lot of the code. The result is that it would end up with cameras active in multiple sim engines, which doesn't make sense, causing issues when switching engines. This build also has the fixes that were put in place after the previous build was released. This build also fixes an issue where the app would have errors when reloading a building with primitives in it. | ||
'''Changelog:''' | |||
#Delete prim objects in related destructors | |||
#Make sure cameras are removed from the sim engine on detach | |||
== See also == | == See also == | ||
* [[September 27 2024 build|Previous build]] | * [[September 27 2024 build|Previous build]] |
Latest revision as of 15:42, 8 October 2024
It contains good-faith information, such as an existing building or content. |
It contains good information related to Skyscraper Simulator. |
This build is a bugfix release, it fixes a major issue involving switching between engines/buildings. The problem was that the older versions would remove the camera when detaching from a sim engine, but I found that I forgot to add the camera removal code line when rewriting a lot of the code. The result is that it would end up with cameras active in multiple sim engines, which doesn't make sense, causing issues when switching engines. This build also has the fixes that were put in place after the previous build was released. This build also fixes an issue where the app would have errors when reloading a building with primitives in it.
Changelog:
- Delete prim objects in related destructors
- Make sure cameras are removed from the sim engine on detach