Talk:Mn10 Integration Project: Difference between revisions

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Latest comment: 22 August by MelvinMan10 in topic Reasons why I moved the links here
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== Quick note related to the external floor indicators ==
== Download links and related information ==
All of the following releases are intended for the '''[[Skyscrapersim 2.0 RC4|RC4]] and [[Skyscrapersim 2.0 RC5|RC5]] builds''', and requires at least a quad-core CPU with at least 16 GB of RAM (32 GB for Engine Context complexes).
*'''24 July 2025''' ([https://www.mediafire.com/file/nruj7el4j10s2m4/Mn10_IP_-_20250724_Full.zip/file Full] / [https://www.mediafire.com/file/ssr66lz88ms3l5m/Mn10_IP_-_20250724_Patch.zip/file Patch])
*26 June 2025 ([https://www.mediafire.com/file/vgbry6wbo6i76tz/Mn10_IP_-_20250626_Full.zip/file Full only])
*20 May 2025 ([https://www.mediafire.com/file/l9219c3ffheioa3/Mn10_IP_-_20250520_Full.zip/file Full only])
<br>
'''Note to everybody:'''
#Please (in)directly credit me if you want to take photos/videos of my [[buildings]].
#There are also some members who created [[Sears Tower|real-life]] [[Guys Hospital|buildings]], possibly because those places [https://skyscrapersimulatorforum.createaforum.com/buildings/twin-towers/msg5232/#msg5232 are their favorites].
##This means that buildings in this IP that may resemble real ones were created for the same reasons mentioned above.
##But if you want me to delete a building, please give me a very nice reason ''with'' an absolute proof of your relations to the real place.
#Do not simply steal my [[screenshots]] regardless of their details. It is simple to press F11 to take one of your own.
##I sincerely apologize for removing certain screenshots some time after having released the related updates.
#Please kindly read the included "Copyright and Credits" prior to modifying any building or content included.
##For files created by no longer active members, fair use would be exercised (no copyright violation intended).
##If you do not want me to include any files, please PM me with a nice reason, and with a proof of ownership if possible.
<small>Additionally, please kindly read [https://skyscrapersimulatorforum.createaforum.com/welcome-center/code-of-conduct/ this] before asking about destination dispatch or anything that isn't my specialty. If you do not like my [[buildings]], it is better to learn to use [[BBC]] or hand-code by yourself. Once again, real life buildings will always be the most realistic ones, and you can always use the "Elevator Editor" to put an elevator in a service mode if desired. Also, kindly avoid asking me to change my buildings' elevators to your preferred fixtures again.</small>


You may have noticed that in [[SDT|certain]] [[SMT|buildings]], outside floor indicators are present only for the service/freight elevators. I removed such indicators from those places because in some copies of the simulator from early 2018, external floor indicator disappeared (I remember experiencing this bug when I was working on [[Marketing Square]] in April 2018. However, because this issue was fixed in a different copy of the sim, the indicators were added (as usual) to the newer buildings since then.
<br>
'''Installation instructions:'''
#Click on a preferred download link and download the file to any folder you can find easily.
#Open the downloaded package in your preferred program, then open the folder with the same name as the archive.
#If done correctly, you should see the "[[buildings]]", "[[data]]", and other script folders.
#Select ALL listed folders inside and copy them to your Skyscraper root folder, replacing all files when prompted.
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 03:55, 22 August 2025 (CDT)


Anyways, there are still some buildings (apart from [[Gen5 Office Tower|mods]]) without such indicators on any floor, so let me share the reason why:
== Reasons why I moved the links here ==
#'''[[Apex Beach Hotel]] (<abbr title="Elevator 1 in main engine and Elevator 15 in Sapphire Sea Tower engine.">Bridge elevators</abbr>):''' I decided to leave them as is to make them look like some elevators in the United States that lack such indicators, according to what I have seen from some elevator filmers' videos there.
#'''[[Skyscraper School (V3)]] (Matrix Building):''' Intended to be like the real school building noted [[Skyscraper School (V3)#DISCLAIMER|here]], which also has outside indicators only for Elevator 7.


'''Note:''' [[Skyscraper School|Older versions]] of buildings (including [[Driverson City|mods]] and [[Interchange Hospital|discontinued places]]) will not have these indicators added. [[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 13:44, 26 October 2024 (CDT)
It is not fully related to some users' comments this time, but it is directly related to the simulator's recent changes. Initially, the filler walls in external mesh weren't cut properly. Luckily that this issue was quickly fixed after I pinpointed the buildings with such issues. In addition, while testing [[August 16 2025 build|this build]], I found out that the landscape was not cut the intended way in [[DRH]]. With all of these, I cannot keep the links at the main meeting point where people just download the [[buildings]], face several errors, and post about them almost every day.
 
By keeping my IP isolated here, people would have more time to read what I said before deciding whether to download or not, which should lessen any possible error reports.
 
<small>TL;DR: The recent developments has broken several buildings, so only either [[Skyscrapersim 2.0 RC4|RC4]] or [[Skyscrapersim 2.0 RC5|RC5]] should be used to run my buildings for the time being.</small>
 
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 04:21, 22 August 2025 (CDT)

Latest revision as of 09:14, 24 August 2025

Download links and related information[edit source]

All of the following releases are intended for the RC4 and RC5 builds, and requires at least a quad-core CPU with at least 16 GB of RAM (32 GB for Engine Context complexes).


Note to everybody:

  1. Please (in)directly credit me if you want to take photos/videos of my buildings.
  2. There are also some members who created real-life buildings, possibly because those places are their favorites.
    1. This means that buildings in this IP that may resemble real ones were created for the same reasons mentioned above.
    2. But if you want me to delete a building, please give me a very nice reason with an absolute proof of your relations to the real place.
  3. Do not simply steal my screenshots regardless of their details. It is simple to press F11 to take one of your own.
    1. I sincerely apologize for removing certain screenshots some time after having released the related updates.
  4. Please kindly read the included "Copyright and Credits" prior to modifying any building or content included.
    1. For files created by no longer active members, fair use would be exercised (no copyright violation intended).
    2. If you do not want me to include any files, please PM me with a nice reason, and with a proof of ownership if possible.

Additionally, please kindly read this before asking about destination dispatch or anything that isn't my specialty. If you do not like my buildings, it is better to learn to use BBC or hand-code by yourself. Once again, real life buildings will always be the most realistic ones, and you can always use the "Elevator Editor" to put an elevator in a service mode if desired. Also, kindly avoid asking me to change my buildings' elevators to your preferred fixtures again.


Installation instructions:

  1. Click on a preferred download link and download the file to any folder you can find easily.
  2. Open the downloaded package in your preferred program, then open the folder with the same name as the archive.
  3. If done correctly, you should see the "buildings", "data", and other script folders.
  4. Select ALL listed folders inside and copy them to your Skyscraper root folder, replacing all files when prompted.

MelvinMan10 (talk) 03:55, 22 August 2025 (CDT)Reply

Reasons why I moved the links here[edit source]

It is not fully related to some users' comments this time, but it is directly related to the simulator's recent changes. Initially, the filler walls in external mesh weren't cut properly. Luckily that this issue was quickly fixed after I pinpointed the buildings with such issues. In addition, while testing this build, I found out that the landscape was not cut the intended way in DRH. With all of these, I cannot keep the links at the main meeting point where people just download the buildings, face several errors, and post about them almost every day.

By keeping my IP isolated here, people would have more time to read what I said before deciding whether to download or not, which should lessen any possible error reports.

TL;DR: The recent developments has broken several buildings, so only either RC4 or RC5 should be used to run my buildings for the time being.

MelvinMan10 (talk) 04:21, 22 August 2025 (CDT)Reply