June 17 2023 build: Difference between revisions

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(Created page with "For this build, I was in a conversation on the Ogre forum on how to fix the Text-To-Texture system in Skyscraper, it didn't really go too well but it pointed out some things that might help in changing the code to fix it. Since the work I did and tests I did didn't end up working, I decided to revert the text rendering changes in the Ogre engine and rebuild Ogre for Skyscraper. This build has the rebuilt Ogre, and the text rendering should now hopefully be like it used t...")
 
 
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For this build, I was in a conversation on the Ogre forum on how to fix the Text-To-Texture system in Skyscraper, it didn't really go too well but it pointed out some things that might help in changing the code to fix it. Since the work I did and tests I did didn't end up working, I decided to revert the text rendering changes in the Ogre engine and rebuild Ogre for Skyscraper. This build has the rebuilt Ogre, and the text rendering should now hopefully be like it used to be, even though it still has issues with italic fonts. Someday I might be able to rewrite Skyscraper's text-to-texture code (which is mostly code from the Ogre wiki) to work with the newer Ogre method (which is intended to fix those italic fonts issues). Let me know if it works good for you, I've tested it on a number of machines so far.
For this build, I was in a conversation on the Ogre forum on how to fix the Text-To-Texture system in Skyscraper, it didn't really go too well but it pointed out some things that might help in changing the code to fix it. Since the work I did and tests I did didn't end up working, I decided to revert the text rendering changes in the Ogre engine and rebuild Ogre for Skyscraper. This build has the rebuilt Ogre, and the text rendering should now hopefully be like it used to be, even though it still has issues with italic fonts. Someday I might be able to rewrite Skyscraper's text-to-texture code (which is mostly code from the Ogre wiki) to work with the newer Ogre method (which is intended to fix those italic fonts issues). Let me know if it works good for you, I've tested it on a number of machines so far.


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'''Changelog:'''
'''Changelog:'''
*revert related Ogre text rendering changes, repackage source code and rebuild Ogre.
#revert related Ogre text rendering changes, repackage source code and rebuild Ogre.


== See also ==
== See also ==
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* [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-61723-build/ Build: 6/17/23 build on the Skyscraper Simulator Forum]
* [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-61723-build/ Build: 6/17/23 build on the Skyscraper Simulator Forum]
[[Category:Development Builds]]
[[Category:Development Builds]]
[[Category:2023 Builds]]
[[Category:Alpha 12 builds]]
[[Category:Alpha 12 builds]]

Latest revision as of 13:59, 1 September 2024

This article is legitimate.
It contains good-faith information, such as an existing building or content.
This article describes a development build of Skyscraper Simulator.
It contains good information related to Skyscraper Simulator.

For this build, I was in a conversation on the Ogre forum on how to fix the Text-To-Texture system in Skyscraper, it didn't really go too well but it pointed out some things that might help in changing the code to fix it. Since the work I did and tests I did didn't end up working, I decided to revert the text rendering changes in the Ogre engine and rebuild Ogre for Skyscraper. This build has the rebuilt Ogre, and the text rendering should now hopefully be like it used to be, even though it still has issues with italic fonts. Someday I might be able to rewrite Skyscraper's text-to-texture code (which is mostly code from the Ogre wiki) to work with the newer Ogre method (which is intended to fix those italic fonts issues). Let me know if it works good for you, I've tested it on a number of machines so far.

The font change that broke Skyscraper's T2T system was introduced with Ogre 13 (aka 1.13), and appeared in Skyscraper when I upgraded to that Ogre release.

Changelog:

  1. revert related Ogre text rendering changes, repackage source code and rebuild Ogre.

See also[edit | edit source]

External links[edit | edit source]