Skyscrapersim 2.0 Alpha 6: Difference between revisions

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(Created page with "'''Skyscrapersim 2.0 Alpha 6 / 1.6''' was the seventh release of the 2.0 releases. It was released in 11 March 2010. This version has 21 builds and it used the Crystal Space 1.4 engine, being the second to last version to use the CS engine. == Changelog == # added current floor ID to the control panel's main and camera control windows # added support for forcing autosizing on or off on a per-texture basis # added support for floor arrival sounds # added more camera spe...")
 
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'''Skyscrapersim 2.0 Alpha 6 / 1.6''' was the seventh release of the 2.0 releases. It was released in 11 March 2010. This version has 21 builds and it used the Crystal Space 1.4 engine, being the second to last version to use the CS engine.
{{legit}}{{Db2}}'''Skyscrapersim 2.0 Alpha 6 / 1.6''' was the seventh release of the 2.0 releases. It was released in 11 March 2010. This version has 21 builds and it used the Crystal Space 1.4 engine, being the second to last version to use the CS engine.


== Changelog ==
== Changelog ==

Revision as of 12:33, 10 July 2024

This article is legitimate.
It contains good-faith information, such as an existing building or content.
Current Development Builds by Version (Update)
Versions: Alpha 1, Alpha 2, Alpha 3, Alpha 4, Alpha 4.1, Alpha 5, Alpha 6, Alpha 7, Alpha 8, Alpha 9 (Update 1 / Update 2)
Alpha 10 (Update 1 / Update 2 / Update 3 / Update 4 / Update 5 / Update 6), Alpha 11 (Update 1 / Update 2), Alpha 12, Beta

Skyscrapersim 2.0 Alpha 6 / 1.6 was the seventh release of the 2.0 releases. It was released in 11 March 2010. This version has 21 builds and it used the Crystal Space 1.4 engine, being the second to last version to use the CS engine.

Changelog

  1. added current floor ID to the control panel's main and camera control windows
  2. added support for forcing autosizing on or off on a per-texture basis
  3. added support for floor arrival sounds
  4. added more camera speed config parameters
  5. added full camera reset (respawn) triggered by F6
  6. added elevator motor sound object
  7. added support for exiting back to the main screen
  8. added support for per-door elevator floor signs
  9. added new simulator/building statistics dialog
  10. moved button code into separate control class
  11. added support for elevator button lighting
  12. fixed issue involving elevator door sound playing for non-serviced doors
  13. added script console
  14. text-to-texture objects now support transparency
  15. fixed floor sign autosizing issues
  16. many elevator queue fixes
  17. fixed call cancel button
  18. app now properly exits to the main menu if a building fails to load
  19. added custom sound objects
  20. added new Simple building with basements
  21. more comments added to the Simple building
  22. elevators can now be named
  23. call buttons now light up in groups
  24. added Schindler MT textures and sounds
  25. added verbose mode
  26. control panel can now be reopened by pressing F12
  27. fixed blank canvas issue on Mac
  28. elevator modes can now be set from building scripts and the INI file
  29. fixed ACP mode
  30. fixed other service modes
  31. added SetTextureMapping2 command
  32. created new planar texture mapper
  33. added the GetWallExtents and Print commands
  34. added InterfloorOnTop global parameter and base variable
  35. made new SetPlanarMapping command which is an extended version of the old ReverseExtents command
  36. new planar texture mapper is now the default
  37. added object information dialog
  38. added support for file includes
  39. added support for script functions
  40. added support for user-defined elevator and shaft doors
  41. added automatic elevator parking support
  42. added button sound support
  43. elevator and motor sounds now start at a position based on the elevator's speed
  44. elevators now support an unlimited number of button panels
  45. added CutAll command
  46. added support for internal elevator directional indicators
  47. directional indicators can now show active (running) elevator direction
  48. fixed some quirks with elevator movement
  49. added elevator leveling support
  50. Lines with both functions and IF statements now process the IF statement first
  51. door cutting uses CutAll function, which now makes it cut stairs, shafts, external, etc
  52. Texture flipping now works properly with zero tw/th values
  53. call buttons are now only created if any of the given elevators serves the floor
  54. ACP mode now works in conjunction with peak modes
  55. added experimental random elevator traffic

Builds

  1. November 2 2009 build
  2. November 7 2009 build
  3. November 12 2009 build
  4. November 19 2009 build
  5. November 23 2009 build
  6. November 26 2009 build
  7. December 3 2009 build
  8. December 10 2009 build
  9. December 17 2009 build
  10. December 20 2009 build
  11. January 1 2010 build
  12. January 3 2010 build
  13. January 10 2010 build
  14. January 15 2010 build
  15. January 19 2010 build
  16. January 29 2010 build
  17. February 1 2010 build
  18. February 6 2010 build
  19. February 13 2010 build
  20. February 20 2010 build
  21. February 26 2010 build