Berlin TV Tower: Difference between revisions
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== Floors == | == Floors == | ||
* '''1-2''' - Staff Area | * '''1-2''' - Staff Area | ||
* '''3''' - Lobby | * '''3''' - Lobby (Main Hall) | ||
* '''4''' - Elevator Lobby | * '''4''' - Elevator Lobby (Upper Hall) | ||
* '''5-20M''' - Mechanical? (Express Zone) <!-- floors 6-7; 13-20 may be accessed by service elevator in a future update --> | * '''5-20M''' - Mechanical? (Express Zone) <!-- floors 6-7; 13-20 may be accessed by service elevator in a future update --> | ||
* '''21''' - Observatory | * '''21''' - Observatory |
Revision as of 12:48, 22 May 2024
It contains good-faith information, such as an existing building or content. |
This article describes a building that is currently part of the LF Integration Project by LF. It can be found here on the Skyscraper Simulator Wiki or on Scratch Forum. |
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This place's creator, LF, created this simulation only because There is no intention to publicize anything that the real-life parties do not want the public to do so. To real-life parties: If you really want this building to be removed, please contact the creator viaYouTube with a very good reason, and if possible, with an absolute proof of your relations to the real place. |
Berlin TV Tower (German: Berliner Fernsehturm) is a TV Tower created by Lighthouse Friesland. It is loosely based off of a TV Tower located at Alexanderplatz in Berlin (Germany) and it's near Park Inn Hotel Berlin. It has a total of 3 elevators. It was originally made with NothingCanStopMe's Building Creator, but was heavily modified to the point that it has custom textures and stairwells not included in NothingCanStopMe's Building Creator.
- Building Name: Berlin TV Tower
- Building Designer: Lighthouse Friesland (Aufzugskanal)
- Location: Berlin, Germany (Real-life)
- Building Adress: 1 Panoramastraße 1A, 10178 Berlin
- Elevators/Lifts: 3 (All 2014's ThyssenKrupp lifts)
- Staircases: 3
Updates
- Version 1A (September 22, 2022): First launch
- Version 1B (September 2, 2023): Changed elevator ceiling texture (except the staff lift)
- Version 2 (October 25, 2023): Bug fixes (except the staff lift), changed button fixtures, cab texture and floor / indicator numbering (except the staff lift)
- Version 3 (October 29, 2023): Bug fixes for the staff lift, changed floor and indicator numbering for the staff lift, corrected the roof to exactly 1,207 ft, changed the antenna/roof texture
- Version 4 (November 16, 2023): Changed shaft door texture for all lifts, changed carpet texture and exterior wall texture in the lift lobby, changed floor texture for the public lifts (idk how the cab looks like in the service lift)
- Version 5 (In Progress; TBA): Added shaft cage, Stairwell to restaurant improvements, entrance stairwell improvements, public elevators button rearrangement, added ropes and counterweight and some bug fixes
- Version 6 and beyond (planning stages)
Floors
- 1-2 - Staff Area
- 3 - Lobby (Main Hall)
- 4 - Elevator Lobby (Upper Hall)
- 5-20M - Mechanical? (Express Zone)
- 21 - Observatory
- 21M - Mechanical
- 22 - Restaurant
- 23-29 (24-30) - Mechanical
Gallery
- NOTE: Some of the screenshots were made in Version 3.
- NOTE II: This section is still a work in progress and will be updated with new screenshots.
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Exterior of the Berlin TV Tower
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Exterior of the Berlin TV Tower, but from far distance
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Berlin TV Tower Antenna (looking from the air)
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Elevator Lobby
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Interior of one of the public elevators
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Looking up the shaft in one of the public elevators, as the elevator is going to the upper floor
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Observatory
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Exterior of the Berlin TV Tower at night