June 13 2023 build: Difference between revisions

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This build features an upgraded and rebuilt Ogre version 13.6.4, with the threaded workqueue turned on. It also has a couple fixes for serious issues that were reported, that both existed at least at the beginning of the Ogre code transition (so they've been there for a while).
This build features an upgraded and rebuilt Ogre version 13.6.4, with the threaded workqueue turned on. It also has a couple fixes for serious issues that were reported, that both existed at least at the beginning of the Ogre code transition (so they've been there for a while).



Revision as of 10:01, 3 June 2024

This article is legitimate.
It contains good-faith information, such as an existing building or content.
This article describes a development build of Skyscraper Simulator.
It contains good information related to Skyscraper Simulator.

This build features an upgraded and rebuilt Ogre version 13.6.4, with the threaded workqueue turned on. It also has a couple fixes for serious issues that were reported, that both existed at least at the beginning of the Ogre code transition (so they've been there for a while).

There won't be a patch for this release, because Ogre was rebuilt.

Changelog:

  1. Ogre rebuild and upgrade to 13.6.4
  2. On Windows, due to hangs, don't allow multiple threads to write to the console
  3. Fixed an issue where single directional indicators wouldn't turn off if activated while another direction was activated
  4. Due to texture problems with small polygons, ComputeTextureSpace() should use the standard matrix inversion instead of the custom one, with a more fine-grained tolerance value

See also

External links