Skyscrapersim 2.0 Alpha 6: Difference between revisions
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(Created page with "'''Skyscrapersim 2.0 Alpha 6 / 1.6''' was the seventh release of the 2.0 releases. It was released in 11 March 2010. This version has 21 builds and it used the Crystal Space 1.4 engine, being the second to last version to use the CS engine. == Changelog == # added current floor ID to the control panel's main and camera control windows # added support for forcing autosizing on or off on a per-texture basis # added support for floor arrival sounds # added more camera spe...") |
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'''Skyscrapersim 2.0 Alpha 6 / 1.6''' was the seventh release of the 2.0 releases. It was released in 11 March 2010. This version has 21 builds and it used the Crystal Space 1.4 engine, being the second to last version to use the CS engine. | {{legit}}{{Db2}}'''Skyscrapersim 2.0 Alpha 6 / 1.6''' was the seventh release of the 2.0 releases. It was released in 11 March 2010. This version has 21 builds and it used the Crystal Space 1.4 engine, being the second to last version to use the CS engine. | ||
== Changelog == | == Changelog == |
Revision as of 12:33, 10 July 2024
It contains good-faith information, such as an existing building or content. |
Versions: Alpha 1, Alpha 2, Alpha 3, Alpha 4, Alpha 4.1, Alpha 5, Alpha 6, Alpha 7, Alpha 8, Alpha 9 (Update 1 / Update 2) Alpha 10 (Update 1 / Update 2 / Update 3 / Update 4 / Update 5 / Update 6), Alpha 11 (Update 1 / Update 2), Alpha 12, Beta |
Skyscrapersim 2.0 Alpha 6 / 1.6 was the seventh release of the 2.0 releases. It was released in 11 March 2010. This version has 21 builds and it used the Crystal Space 1.4 engine, being the second to last version to use the CS engine.
Changelog
- added current floor ID to the control panel's main and camera control windows
- added support for forcing autosizing on or off on a per-texture basis
- added support for floor arrival sounds
- added more camera speed config parameters
- added full camera reset (respawn) triggered by F6
- added elevator motor sound object
- added support for exiting back to the main screen
- added support for per-door elevator floor signs
- added new simulator/building statistics dialog
- moved button code into separate control class
- added support for elevator button lighting
- fixed issue involving elevator door sound playing for non-serviced doors
- added script console
- text-to-texture objects now support transparency
- fixed floor sign autosizing issues
- many elevator queue fixes
- fixed call cancel button
- app now properly exits to the main menu if a building fails to load
- added custom sound objects
- added new Simple building with basements
- more comments added to the Simple building
- elevators can now be named
- call buttons now light up in groups
- added Schindler MT textures and sounds
- added verbose mode
- control panel can now be reopened by pressing F12
- fixed blank canvas issue on Mac
- elevator modes can now be set from building scripts and the INI file
- fixed ACP mode
- fixed other service modes
- added SetTextureMapping2 command
- created new planar texture mapper
- added the GetWallExtents and Print commands
- added InterfloorOnTop global parameter and base variable
- made new SetPlanarMapping command which is an extended version of the old ReverseExtents command
- new planar texture mapper is now the default
- added object information dialog
- added support for file includes
- added support for script functions
- added support for user-defined elevator and shaft doors
- added automatic elevator parking support
- added button sound support
- elevator and motor sounds now start at a position based on the elevator's speed
- elevators now support an unlimited number of button panels
- added CutAll command
- added support for internal elevator directional indicators
- directional indicators can now show active (running) elevator direction
- fixed some quirks with elevator movement
- added elevator leveling support
- Lines with both functions and IF statements now process the IF statement first
- door cutting uses CutAll function, which now makes it cut stairs, shafts, external, etc
- Texture flipping now works properly with zero tw/th values
- call buttons are now only created if any of the given elevators serves the floor
- ACP mode now works in conjunction with peak modes
- added experimental random elevator traffic
Builds
- November 2 2009 build
- November 7 2009 build
- November 12 2009 build
- November 19 2009 build
- November 23 2009 build
- November 26 2009 build
- December 3 2009 build
- December 10 2009 build
- December 17 2009 build
- December 20 2009 build
- January 1 2010 build
- January 3 2010 build
- January 10 2010 build
- January 15 2010 build
- January 19 2010 build
- January 29 2010 build
- February 1 2010 build
- February 6 2010 build
- February 13 2010 build
- February 20 2010 build
- February 26 2010 build