Skyscrapersim 2.0 Alpha 9 Update 2: Difference between revisions
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Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 9 Update 2 / 1.9.2''' was the 12th release of the 2.0 releases. It was released on April 16, 2015. == Changelog == #fix TriangleType element names #turn off directional indicators if elevator is switching into a service mode, or is being switched off #startup functions no longer crash if CreateElevator is never specified #positioned elevator sounds properly #need to initialize motor idle sound (fixes potential crashes) #elevato...") |
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#elevators now set queue-related call status for each call (car, hall and system), and they no longer chime if a related hall call is not active on that floor | #elevators now set queue-related call status for each call (car, hall and system), and they no longer chime if a related hall call is not active on that floor | ||
#elevator queues can now store call-related information in addition to floor number | #elevator queues can now store call-related information in addition to floor number | ||
#(Glass Tower) added remaining interior atrium windows | #([[Glass Tower]]) added remaining interior atrium windows | ||
#removed "SetUpIndicator" and "SetDownIndicator" buttons from elevator editor | #removed "SetUpIndicator" and "SetDownIndicator" buttons from elevator editor | ||
#elevator door sensors are now set permanent to prevent crashes | #elevator door sensors are now set permanent to prevent crashes |
Latest revision as of 11:37, 8 September 2024
It contains good-faith information, such as an existing building or content. |
Versions: Alpha 1, Alpha 2, Alpha 3, Alpha 4, Alpha 4.1, Alpha 5, Alpha 6, Alpha 7, Alpha 8, Alpha 9 (Update 1 / Update 2) Alpha 10 (Update 1 / Update 2 / Update 3 / Update 4 / Update 5 / Update 6), Alpha 11 (Update 1 / Update 2), Alpha 12, Beta |
Skyscrapersim 2.0 Alpha 9 Update 2 / 1.9.2 was the 12th release of the 2.0 releases. It was released on April 16, 2015.
Changelog[edit | edit source]
- fix TriangleType element names
- turn off directional indicators if elevator is switching into a service mode, or is being switched off
- startup functions no longer crash if CreateElevator is never specified
- positioned elevator sounds properly
- need to initialize motor idle sound (fixes potential crashes)
- elevator door and chime sounds are now positioned properly at the door
- removed change_light parameter of AddRoute function, since the call type now handles this
- elevators now set queue-related call status for each call (car, hall and system), and they no longer chime if a related hall call is not active on that floor
- elevator queues can now store call-related information in addition to floor number
- (Glass Tower) added remaining interior atrium windows
- removed "SetUpIndicator" and "SetDownIndicator" buttons from elevator editor
- elevator door sensors are now set permanent to prevent crashes
- controls and triggers can now be made permanent
- AreDoorsMoving function now supports checking separate door types
- fixed an issue where the car idle (fan) sound would play when only shaft doors were opening
- elevator door name fixes
- door/sensor reset is now only done if doors are opened normally
- sensor and nudge modes are now switched off when manually opening doors
- for manual elevator doors, interlock error needs to reset direction value, otherwise a lockup may occur
- interior directional indicators are given the floor number to check for the existence of shaft doors
- elevator interior and exterior directional indicators are now controlled together from elevator's SetDirectionalIndicators function
- elevator should switch off directional indicators if leaving that floor
- added ShaftDoorsExist function to elevator
- added a shut-off timer to the directional indicator object, which will only start if associated elevator's AutoDoors is false, or no shaft doors exist on that floor
- rewrote ReplaceAll function, to work directly on the string reference to avoid copies
- in IfProc function, keep character references for performance
- optimization to the Cut function - only do name string copies when necessary
- sensor status variables need to be initialized first
- added more CS information to the texmap.cpp file
- GetPoint/isect functions are now working
- removed unnecessary vertex array copy from planar texture mapper
- wall object's plane calculations need to use full vertex list - this is the same issue as r3356
- added new ComputePlane function
- added StopDoors action
- fixed length values for a number of action names - fixes issues where door number parameters don't work
- fixed elevator's DoorsStopped function
- elevator will no longer move if doors are stopped and interlocks are enabled
- hold code in elevator's OpenDoor function will now only enable if an associated control has just been pressed
- caller objects are now passed to actions when running
- cleaned up elevator number text code for reports
- elevator doors now report if no timer reset will be performed due to blocked sensor
- triggers can now report their "inside" status
- elevator doors no longer reset door timers if sensors are blocked/triggered
- elevator door code cleanups
- control/trigger variable check_state was being handled in reverse
- added references to missing elevator action names
- in CreateWallBox function, don't try to create side walls if there's no thickness