Skyscrapersim 2.0 Alpha 3: Difference between revisions

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(Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 3 / Skyscraper 1.3''' was the fourth release of the 2.0 releases. It was released in March 29, 2009. == Changelog == #added door framework #fixed a range bug that caused ranges to fail if the first value was negative #added basement levels to Triton Center #added ShaftShowFloors, ShaftShowOutside, and ShowFullShaft commands #fixed a bug involving certain variables not being processed #fixed up sign generator script #new flo...")
 
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{{legit}}{{Db2}}
{{legit}}{{Db2}}
'''Skyscrapersim 2.0 Alpha 3 / Skyscraper 1.3''' was the fourth release of the 2.0 releases. It was released in March 29, 2009.
'''Skyscrapersim 2.0 Alpha 3 / Skyscraper 1.3''' was the third release of the 2.0 releases. It was released on March 29, 2009.
== Changelog ==
== Changelog ==
#added door framework
#added door framework

Latest revision as of 11:51, 8 September 2024

This article is legitimate.
It contains good-faith information, such as an existing building or content.
Current Development Builds by Version (Update)
Versions: Alpha 1, Alpha 2, Alpha 3, Alpha 4, Alpha 4.1, Alpha 5, Alpha 6, Alpha 7, Alpha 8, Alpha 9 (Update 1 / Update 2)
Alpha 10 (Update 1 / Update 2 / Update 3 / Update 4 / Update 5 / Update 6), Alpha 11 (Update 1 / Update 2), Alpha 12, Beta

Skyscrapersim 2.0 Alpha 3 / Skyscraper 1.3 was the third release of the 2.0 releases. It was released on March 29, 2009.

Changelog[edit | edit source]

  1. added door framework
  2. fixed a range bug that caused ranges to fail if the first value was negative
  3. added basement levels to Triton Center
  4. added ShaftShowFloors, ShaftShowOutside, and ShowFullShaft commands
  5. fixed a bug involving certain variables not being processed
  6. fixed up sign generator script
  7. new floor signs (floors 151 to 300, and floors CC and PL for the Sears Tower)
  8. fixed sound code
  9. new elevator sounds
  10. added script parameters for specifying elevator sounds
  11. fixed door sound location and movement
  12. moved main Crystal Space code out of SBS core into frontend
  13. fixed an infinite loop condition when processing multiple and/or operators
  14. more Sears Tower work; currently have all express and local elevators in place
  15. added TextureFlip command
  16. elevator editor's floor scrollbar now supports negative floors
  17. fixed a bug where the elevator doors would immediately close (and the current floor would turn off) if going to next floor in queue
  18. increased elevator door speeds to match new sounds
  19. added basement levels to the Triton Center
  20. new intro screen (doesn't work yet on Linux)
  21. major performance improvements
  22. added keys w, a, s and d for movement
  23. input is now only processed if main window is selected