Talk:Mn10 Integration Project: Difference between revisions

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== Reasons why I moved the links here ==
== Reasons why I moved the links here ==
It is not fully related to some users' comments this time, but it is directly related to the simulator's recent changes. Initially, the filler walls in external mesh weren't cut properly. Luckily that this issue was quickly fixed after I pinpointed the buildings with such issues. In addition, while testing [[August 16 2025 build|this build]], I found out that the landscape was not cut the intended way in [[DRH]]. With all of these, I cannot keep the links at the main meeting point where people just download the [[buildings]], face several errors, and post about them almost every day. These issues may also occur differently in [[Buildings/Creators A-D#Beno's Buildings|Beno's buildings]] and places created with [[BBC]], as those places have non-traditional interfloors, thus rendering the cut function work differently.
This movement is directly related to the simulator's recent changes. Initially, the filler walls in external mesh weren't cut properly. Luckily that this issue was quickly resolved after I pinpointed the buildings with such issues. In addition, while testing [[August 16 2025 build|this build]], I found out that the landscape was not cut the intended way in [[DRH]]. With all of these, I cannot keep the links at the main meeting point where people just download the [[buildings]], face several errors, and post about them almost every day.


By keeping my IP isolated here, people would have more time to read what I said before deciding whether to download or not, which should lessen any possible error reports.
At this point, I can say that buildings that once worked on a specific version of this simulator may not work on newer ones. For example, [[Coalham Plaza]] has some floors unexpectedly cut on [[September 2 2025 build|this build]]. Even if Beno is aware of this, they won't have time to fix every single building from that era, and would simply (tell users to) run it on the simulator's past release. The same holds true for me.


<small>TL;DR: The recent developments has broken several buildings, so only either [[Skyscrapersim 2.0 RC4|RC4]] or [[Skyscrapersim 2.0 RC5|RC5]] should be used to run my buildings for the time being.</small>
<small>(TL;DR: The recent developments has broken several buildings, so only either [[Skyscrapersim 2.0 RC4|RC4]] or [[Skyscrapersim 2.0 RC5|RC5]] should be used to run my buildings for the time being.)</small>
 
Due to this, I have archived specific buildings from the past (2011-2017) so that I can focus more on [[DRH|my]] [[AHM|modern]] [[BLT|creations]]. Therefore, whenever I make the next release of my IP [[Wiki|here]] or [[Forum|there]], please do not ask me to alter any building stored in my archive folders. If you wish to see any archived place, it's best to use a build prior to the Planet feature's debut.


[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 04:21, 22 August 2025 (CDT)
[[User:MelvinMan10|MelvinMan10]] ([[User talk:MelvinMan10|talk]]) 04:21, 22 August 2025 (CDT)

Revision as of 01:31, 7 September 2025

Download links and related information

All of the following releases are intended for the RC4 and RC5 builds, and requires at least a quad-core CPU with at least 32 GB of RAM.


Installation instructions (AFTER downloading any package):

  1. Open the downloaded file in your preferred program, then open the folder with the same name as the archive.
  2. If done correctly, you should see the "buildings", "data", and other script folders.
  3. Select ALL listed folders inside and copy them to your Skyscraper root folder, replacing all files when prompted.


Note to everybody:

  1. Please (in)directly credit me if you want to take photos/videos of my buildings.
  2. Do not simply steal my screenshots regardless of their details. It is simple to press F11 to take one of your own.
    1. I sincerely apologize for removing certain screenshots some time after having released the related updates.
  3. Please kindly read the included "Copyright and Credits" prior to modifying any building or content included.
    1. For files created by no longer active users, fair use would be exercised (no copyright violation intended).
    2. If you do not want me to include any files, please PM me with a nice reason, and with a proof of ownership if possible.

Additionally, please kindly read this before asking about destination dispatch or anything that isn't my specialty. If you do not like my buildings, it is better to learn to use BBC or hand-code by yourself. Once again, real life buildings will always be the most realistic ones, and you can always use the "Elevator Editor" to put an elevator in a service mode if desired. Also, kindly avoid asking me to change my buildings' elevators to your preferred fixtures again.

MelvinMan10 (talk) 03:55, 22 August 2025 (CDT)Reply

Reasons why I moved the links here

This movement is directly related to the simulator's recent changes. Initially, the filler walls in external mesh weren't cut properly. Luckily that this issue was quickly resolved after I pinpointed the buildings with such issues. In addition, while testing this build, I found out that the landscape was not cut the intended way in DRH. With all of these, I cannot keep the links at the main meeting point where people just download the buildings, face several errors, and post about them almost every day.

At this point, I can say that buildings that once worked on a specific version of this simulator may not work on newer ones. For example, Coalham Plaza has some floors unexpectedly cut on this build. Even if Beno is aware of this, they won't have time to fix every single building from that era, and would simply (tell users to) run it on the simulator's past release. The same holds true for me.

(TL;DR: The recent developments has broken several buildings, so only either RC4 or RC5 should be used to run my buildings for the time being.)

Due to this, I have archived specific buildings from the past (2011-2017) so that I can focus more on my modern creations. Therefore, whenever I make the next release of my IP here or there, please do not ask me to alter any building stored in my archive folders. If you wish to see any archived place, it's best to use a build prior to the Planet feature's debut.

MelvinMan10 (talk) 04:21, 22 August 2025 (CDT)Reply

Recent updates to DRH (San Francisco Building)

After having finished the atrium on the 2nd-3rd floors, I had an idea of modifying the 5th floor. To begin with, I extended the west and east departments on this floor 10 ft. northwards, meaning that the Freight and Patient Transport elevators now open to their dedicated lobbies*, instead of a hallway linking the entire floor. However, I made it possible to walk around this floor's entirety by simply opening some doors (without having to unlock them first) and going through them, unlike on the 4th floor where each elevator lobby is totally isolated from the other ones.

Additionally, while laying out the 5th floor's new look, I decided to combine the 28th and 29th floors into one double-height floor, renaming the latter to 28A in the process.

*Like on the 4th and 6th floors.

MelvinMan10 (talk) 10:19, 3 September 2025 (CDT)Reply

Finally fixed this annoying stuff in Pacific Heights Building!

Now that it's time to fix something that annoyed some of Pacific Heights Building's occupants: the space-taking west and east stairwells. In short, I shifted both of them 9.5 ft. towards the building's exterior, with the external and internal walls modified accordingly.

MelvinMan10 (talk) 04:08, 6 September 2025 (CDT)Reply