June 13 2023 build: Difference between revisions

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This build features an upgraded and rebuilt Ogre version 13.6.4, with the threaded workqueue turned on. It also has a couple fixes for serious issues that were reported, that both existed at least at the beginning of the Ogre code transition (so they've been there for a while).
This build features an upgraded and rebuilt Ogre version 13.6.4, with the threaded workqueue turned on. It also has a couple fixes for serious issues that were reported, that both existed at least at the beginning of the Ogre code transition (so they've been there for a while).


There won't be a patch for this release, because Ogre was rebuilt.
There won't be a patch for this release, because Ogre was rebuilt.

Revision as of 20:51, 21 July 2023

This build features an upgraded and rebuilt Ogre version 13.6.4, with the threaded workqueue turned on. It also has a couple fixes for serious issues that were reported, that both existed at least at the beginning of the Ogre code transition (so they've been there for a while).

There won't be a patch for this release, because Ogre was rebuilt.

Changelog:

  • Ogre rebuild and upgrade to 13.6.4
  • On Windows, due to hangs, don't allow multiple threads to write to the console
  • Fixed an issue where single directional indicators wouldn't turn off if activated while another direction was activated
  • Due to texture problems with small polygons, ComputeTextureSpace() should use the standard matrix inversion instead of the custom one, with a more fine-grained tolerance value

See also

External links