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8 August 2026

  • 18:2818:28, 8 August 2026 August 8 2026 build (hist | edit) [1,418 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build has a new feature, and a bugfix. The new feature is the addition of the RopeOffset elevator parameter, which allows you to extend the rope upwards more in order to make more realistic elevator motors. The wrong way to do it is to raise up the MotorPosition value, but what you should do is keep the MotorPosition on the level of the machine room floor, and use the new RopeOffset parameter to extend the rope upwards to connect to the motor. The fix i...")

4 August 2026

26 July 2026

18 July 2026

  • 17:5917:59, 18 July 2026 July 18 2026 build (hist | edit) [1,403 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build has an important fix for the random number generator code in Skyscraper. The fixes for it are in the rnd() script function, and also in the Random Activity feature for elevators, escalators, and people objects. What the fix does is that previously the seed for the random number generator would change every second, resulting in it repeatedly generating the same numbers while the seed was the same. The seed was based on the time of day in seconds, I...")

7 July 2026

  • 20:5420:54, 7 July 2026 July 7 2026 build (hist | edit) [1,190 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build introduces a new feature suggested by EG881, which is that the script errors that you're accustomed to are now mostly non-fatal, and the simulator now skips the problematic lines of code by default. When a script error is encountered, you'll have the choice of clicking OK or Cancel. OK keeps loading the building, while Cancel cancels the script load like before. Certain code errors are still fatal by default, primarily section errors. I hope this...")

30 June 2026

  • 17:3617:36, 30 June 2026 June 30 2026 build (hist | edit) [932 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build has two fixes for the frontend, the first fixes the window sizing when exiting back to the main menu. The second one fixes an issue where the mouse cursor would be invisible when exiting to the main menu while in Freelook mode, this has also been fixed in the 2.0 branch. '''Changelog:''' #Frontend: fixed an issue where the render window would not revert to the original size when retuning to the main menu #Frontend: reset the mouse cursor properly...")

26 June 2026

24 June 2026

15 June 2026

  • 21:1021:10, 15 June 2026 June 15 2026 build (hist | edit) [2,283 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build fixes a number of issues, and also removes the Planetary feature, which had an earth model that was used. Escalators and moving walkways now work properly when walking to the ends of large ones, previously the simulator used the distance from the center of the object and limited the movement to 100 feet, now it uses the distance of 100 feet off of the extents of the object. I fixed the ability to override textures by using the same texture names,...")

10 June 2026

9 June 2026

5 June 2026

4 June 2026

  • 11:3911:39, 4 June 2026 Spacetime Plaza Screenshots (hist | edit) [4,267 bytes] MelvinMan10 (talk | contribs) (Created page with "==Overview== <gallery> STP_Exterior_NE.jpg|Looking at the main shopping areas from the northeast, with the tall buildings seen in background (31 May 2026) STP_Exterior_SW.jpg|Looking from the southwest, with the Lavender Moon Hotel and Accounting Tower visible (31 May 2026) </gallery> ==Main mall and Monica Dept. Store== <gallery> STP_Mall_Center_Atrium.jpg|The main mall's center atrium with the glass elevators (13 May 2026) STP_Main_Glass_Elev.jpg|A glass elevator at t...")

2 June 2026

1 June 2026

31 May 2026

23 May 2026

  • 20:3120:31, 23 May 2026 May 23 2026 build (hist | edit) [1,751 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build has a number of changes, the first fixes an issue with the dispatch controller object, so that DD call requests won't stack up for a single elevator. It fixes it by keeping track of busy and non-busy elevator distances. The second change cleans up the texture buffer when an error is encountered when drawing text onto a texture. The third fix splits the Cut function out to two functions, my original Cut function (which cuts flat aka 2D surfaces) is...")

17 May 2026

  • 22:0822:08, 17 May 2026 May 17 2026 build (hist | edit) [638 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build has a fix that allows multiple textures to be registered with the same name. This should hopefully fix issues involving button textures in some buildings. '''Changelog:''' #Code cleanup #TextureManager: allow duplicate texture names #Year Update #Added attributions for AI-generated functions == See also == *Previous build *Next build *Development Builds == External links == *[https://skyscrapersimulatorforum.createa...")