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27 July 2025

26 July 2025

25 July 2025

24 July 2025

  • 17:4717:47, 24 July 2025 July 24 2025 build (hist | edit) [4,018 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} To coincide with the 2.0 release, I'm putting out the first build of the 2.1 codebase. This is mainly so that users can choose if they want to stay on a stable release or go with the builds which have the more bleeding-edge features and fixes. This build works basically the same as 2.0, but with some in-development features and lots of code rework. 2.1 has been in development alongside 2.0, but most of the focus has been to stabilize and integrate features...")
  • 13:2513:25, 24 July 2025 Skyscrapersim 2.0 (hist | edit) [1,419 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} Skyscraper 2.0 has finally been released, developed since June 2005. This is being released because of the major rework that's going on in the 2.1 codebase, and also because it's mostly stable now. This version is mostly the same as RC5, but with a couple minor patches and the door fix from before. For subsequent releases, they'll be version 2.0.1 (Update 1), 2.0.2 (Update 2), etc. Tonight I'll see if I can get a build of the 2.1 Alpha code online. '''C...") originally created as "Skyscrapersim 2.0 Beta"
  • 08:2808:28, 24 July 2025 Astrail Tower (hist | edit) [320 bytes] SBS3744T (talk | contribs) (Created page with "'''Astrail Tower''' is a 62-floor tower that has a total of 20 elevators. == Floors == * '''-3 to -1''' - Lower Levels * '''0''' - Ground Lobby * '''1-5''' - Malls * '''6-62''' - Hotel Rooms == See also == * Buildings Category:Beno Building Creator buildings Category:SBS3744T's buildings Category:Hotels")

22 July 2025

20 July 2025

15 July 2025

14 July 2025

11 July 2025

  • 22:0622:06, 11 July 2025 Acraver Tower (hist | edit) [345 bytes] SBS3744T (talk | contribs) (Created page with "'''Acraver Tower''' is a 18-floor tower that has a total of 14 elevators. == Floors == * '''-3 to -1''' - Parking * '''0''' - Ground Floor * '''1-17''' - Residences * '''18''' - Mechanical")
  • 08:3008:30, 11 July 2025 Coalham Tower (hist | edit) [626 bytes] SBS3744T (talk | contribs) (Created page with "'''Coalham Tower''' is a 28-floor tower & 42-floor tower located in Coalham. It has a total of 28 elevators. == 28-floor Tower == * '''-8 to -1''' - Parking * '''0''' - Ground Floor * '''1-27''' - Residences * '''28''' - Mechanical == 42-floor Tower == * '''-8 to -1''' - Parking * '''0''' - Ground Floor * '''1-41''' - Residences * '''42''' - Mechanical == See also == * Buildings Category:Beno Building Creator buildings Category:Skyscraper Simulator's buildi...")

10 July 2025

  • 08:3408:34, 10 July 2025 SBS3744T's Random Complex (hist | edit) [744 bytes] SBS3744T (talk | contribs) (Created page with "'''SBS3744T's Random Complex''' is a gigantic building. It has various elevators in extremely long shafts. It has 62 floors aboveground and 8 floors underground. == Floors == === B Zone (Basement Zone) === * '''-8''' - Service Level * '''-7 to -3''' - Storage * '''-2 to -1''' - Parking Levels === M Zone (Main Zone) === * '''0''' - Main Lobby * '''1-19''' - Offices * '''20''' - Interoffice Level * '''21-29''' - Event Areas * '''30''' - Upper Lobby === O Zone (Observatory...")

5 July 2025

  • 02:3502:35, 5 July 2025 Skyscrapersim 2.0 RC3 (hist | edit) [2,643 bytes] Lighthouse Friesland (talk | contribs) (Created page with "Today I felt that the code was ready for another release candidate, mainly due to the inclusion of a very nice feature, the ability to cancel building loads. I felt that a 2.0 stable release would need that, and also it didn't really touch much code, so it was relatively easy to add without causing bugs. The fixes that were made for that feature, also fix issues with the simulator not starting properly when one of the sim engines loading fails on a script error. The p...")

3 July 2025

1 July 2025

28 June 2025

  • 07:5207:52, 28 June 2025 Skyscrapersim 2.0 RC2 (hist | edit) [3,117 bytes] Lighthouse Friesland (talk | contribs) (Created page with "This is the second release candidate for Skyscraper 2.0. Avrdude.t contributed some fixes, in pull request 72, mainly with changing how Skyscraper handles maximized windows, and with having binoculars mode return to the previous FOV instead of the default. The OpenXR component (VR support) now reports the headset status and other things on the console. I fixed a major issue in the console, that would cause commands to be repeated, so creating objects in the console (li...")

26 June 2025

24 June 2025

22 June 2025

  • 11:0311:03, 22 June 2025 Skyscrapersim 2.0 RC1 (hist | edit) [1,393 bytes] Joao84704 (talk | contribs) (Created page with "This is the first release candidate of Skyscraper 2.0, and next month (on July 4th) it'll be the 20th anniversary of the C++ version, I've wanted to release 2.0 in July if possible.  The main difference in this version is the new InnoSetup installer.  MultiMonorail also contributed a change that adds the ShowDirection parameter for call stations.  I currently have more cleaning up of the documentation to do, but so far I've wanted this to be a more widely tested build...") Tag: Visual edit originally created as "2.0 Rc1"

19 June 2025

17 June 2025

13 June 2025

  • 08:2208:22, 13 June 2025 June 13 2025 build (hist | edit) [1,388 bytes] Lighthouse Friesland (talk | contribs) (Created page with "{{OB}}{{db}} This build (the Friday the 13th build haha) is mainly a fix for the FPS issues users were having, I found that the map generators were being enabled for each sim engine, causing the slowdowns, they were supposed to only enable if said to in the building script. A button has been added that lists playing sounds in all engines, which should help diagnose issues with sounds in the simulator. I've started a new Readme file, which is also online at the Git repo...")

10 June 2025

  • 05:1605:16, 10 June 2025 June 9 2025 build (hist | edit) [2,542 bytes] Lighthouse Friesland (talk | contribs) (Created page with "{{OB}}{{db}} This build has a number of important fixes, and some new features. Since the Skyscraper 2.1 codebase has the new intro music, I added an intro music volume option to the INI file, and backported this to 2.0. I'm in the process of working more on the Glass Tower building, and started doing some ceiling fixes in the side complex structures. Walls were not fully movable objects before, I fixed this and so now you should have much more control over wall posit...")

9 June 2025

8 June 2025

4 June 2025

1 June 2025

29 May 2025

28 May 2025

25 May 2025

  • 19:4519:45, 25 May 2025 Skyscraper Internals and Development (hist | edit) [3,536 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} ''All of the text below was created by eventhorizon.'' Working with the Skyscraper source code can be intimidating at first, but if you're familiar with C++, the code has been formatted to be easy to read and hopefully understand. The following diagram shows a birds-eye view of the simulator, when three sim engines are running. Skyscraper's source code is divided class-wise in order to create layers of abstraction in the code. This makes it relatively easy t...")
  • 19:3719:37, 25 May 2025 Introduction to Skyscraper (hist | edit) [1,193 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} ''All of the text below was created by eventhorizon.'' Skyscraper is an advanced first-person 3D building and elevator simulator, written in C++, and has been in development since December 2002. It supports fully simulating 3D structures, each one in a defined "building", or simulator engine. Multiple simulator engines can be run in parallel, creating cities. Skyscraper is powered by the Scalable Building Simulator, or SBS, which is the sim engine behind each...")

23 May 2025

21 May 2025

  • 23:4923:49, 21 May 2025 Skyscrapersim Beno Edition (hist | edit) [489 bytes] MelvinMan10 (talk | contribs) (Created page with "{{Template:UB}} '''Skyscrapersim Beno Edition''' is an alternative version of Skyscraper based on a 2010 build. All of Beno's buildings (such as Guy's Hospital and Island) and data are included in this package.")
  • 07:2407:24, 21 May 2025 May 21 2025 build (hist | edit) [1,901 bytes] Lighthouse Friesland (talk | contribs) (Created page with "{{legit}}{{db}} This build finishes more of the Texture Manager window, where in-memory textures such as text-to-textures can now be displayed. It does this by saving the in-memory texture to the file "temp.jpg", and then loading that into the image dialog. I've also made more fixes to the new native frontend. In the Skyscraper 2.1 code (master branch), I'm looking into using a serializer or database to export all of the simulator data to, in order to support saved ga...")

11 May 2025

  • 21:0821:08, 11 May 2025 May 11 2025 build (hist | edit) [1,682 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build has some bugfixes, and also introduces build support for the alternate frontend, one that doesn't use wxWidgets. The alternate frontend should eventually be used to port Skyscraper to other types of systems, like Android, iOS, etc. This week I'm going to be working on bugfixes a lot, so make sure you report issues with this, and I'll get right on it. In the Skyscraper 2.1 codebase (master branch), I've started work on a new networking system, w...")

6 May 2025

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