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21 November 2025

8 October 2025

25 September 2025

  • 10:0310:03, 25 September 2025 Skyscrapersim 2.0.3 (hist | edit) [924 bytes] Lighthouse Friesland (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscraper 2.0.3''' is the third bugfix release for 2.0, and has a fix for a regression introduced in the 2.0.0 release, which caused some texture mappings to fail. Don't apply the patch for this on the 2.1 builds, since it's from a different codebase. If you're confused as to what version to use, 2.0 is the stable release branch, and gets bugfixes and very minor feature updates only, basically nothing that will cause breakage. 2.1 (the current bui...")
  • 10:0010:00, 25 September 2025 September 24 2025 build (hist | edit) [548 bytes] Lighthouse Friesland (talk | contribs) (Created page with "{{OB}}{{db}} This build includes the fix from 2.0.3, which fixes a texture mapping regression from the 2.0.0 release. '''Changelog:''' #When loading a texture, don't exit if a material is already loaded with that name == See also == *Previous build *Next build *Development Builds == External links == *[https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-92425-build/ New build...")

14 September 2025

12 September 2025

8 September 2025

  • 15:2615:26, 8 September 2025 Skyscrapersim 2.0.2 (hist | edit) [1,396 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscraper 2.0.2''' is another bugfix release for 2.0 release. This has backported fixes from the 2.1 builds, and 2.0 will continue to be supported with additional fixes in the future. See the changelog below for details. Don't apply the patch for this on the 2.1 builds, since it's from a different codebase. If you're confused as to what version to use, 2.0 is the stable release branch, and gets bugfixes and very minor feature updates only, basicall...")

7 September 2025

  • 16:2416:24, 7 September 2025 September 7 2025 build (hist | edit) [1,062 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build includes the cut function fix from the earlier patch, so cut operations should work fine now. Let me know if you continue to experience any issues with it. This also adds a GPU device text box to the Simulator Statistics window, to display the GPU that Skyscraper is running on. '''Changelog:''' #PolyMesh: replaced inner Cut procedure with a more accurate 6-plane loop #OpenXR: disable diagnostic output #HAL: report a fatal error if trying to run...")