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12 November 2026

10 November 2026

  • 11:0811:08, 10 November 2026 Spacetime Plaza/2006 buildings (hist | edit) [1,441 bytes] MelvinMan10 (talk | contribs) (Created page with ":<small>< Spacetime Plaza</small><br> ==Current floor assignments== ===Western mall=== *'''B2''' - <span style="color:green;">Parking</span> *'''B1''' - <span style="color:green;">Parking, additional shops</span> *'''1''' - <span style="color:blue;">Shops, loading dock</span> *'''2-7''' - <span style="color:green;">Shops</span> *'''8''' - <span style="color:green;">Upper shops</span> (Spanning only some zones) *'''<abbr title="Roof level.>9</abbr>-10''' - Parking gar...")
  • 11:0511:05, 10 November 2026 Spacetime Plaza/1991 buildings (hist | edit) [1,106 bytes] MelvinMan10 (talk | contribs) (Created page with ":<small>< Spacetime Plaza</small><br> ==Current floor assignments== ===Eastern mall=== *'''B2-B1''' - <span style="color:green;">Parking</span> *'''1''' - <span style="color:blue;">Shops, loading dock</span> *'''2-7''' - <span style="color:green;">Shops</span> *'''8''' - <span style="color:green;">Upper shops</span> (Spanning only some zones) *'''9''' - Roof ===April Dept. Store and Tower=== *'''B2-B1''' - <span style="color:green;">Parking</span> *'''1-7''' - <span...")

8 November 2026

3 November 2026

18 October 2026

  • 17:5317:53, 18 October 2026 October 18 2026 build (hist | edit) [3,318 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build introduces the new Access Control feature, authored by Matt Inskeep with coding help from AI. You should go through the documentation for it, but it now allows for restricting access to floors from what I've been trying, using key badges. Matt had previously made the keyswitch graphics that are used in the simulator. Two demo buildings were made to showcase this feature - "Simple - Access Control.bld" and "Simple - Access Control DD.bld", and a co...")

4 October 2026

  • 20:5420:54, 4 October 2026 October 4 2026 build (hist | edit) [1,771 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build introduces the AddFloorIndicators elevator car command. This allows you to quickly create external floor indicators on all serviced floors of an elevator. From previous build: This build introduces the ability for floors to automatically enable and disable when using noclip (v key) mode, so when collisions are off, you can move up between floors and they won't show up as disabled any longer, this should help with realism. This can be turned off...")

2 October 2026

  • 15:3615:36, 2 October 2026 Skyscrapersim 2.0.4 (hist | edit) [2,578 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscraper 2.0.3''' is the third bugfix release for 2.0, and has a fix for a regression introduced in the 2.0.0 release, which caused some texture mappings to fail. Don't apply the patch for this on the 2.1 builds, since it's from a different codebase. If you're confused as to what version to use, 2.0 is the stable release branch, and gets bugfixes and very minor feature updates only, basically nothing that will cause breakage. 2.1 (the current buil...")

17 September 2026

12 September 2026

6 September 2026

5 September 2026

  • 18:3718:37, 5 September 2026 September 5 2026 build (hist | edit) [2,569 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build has some fixes and a new feature, one fix was for a serious positioning issue. The first fix resolves an issue that popped up in the last build, where the floor dequeuing wouldn't work properly when in Fire Service Phase 2 mode. The new feature is added support for multiple intro music files, currently it'll play the intro.ogg and intro2.ogg files randomly on startup, but supports a third file too (currently left blank in the updated INI file). I...")
  • 12:1012:10, 5 September 2026 Jameson Court Apartments (hist | edit) [970 bytes] Lighthouse Friesland (talk | contribs) (Created page with "{{legit}}{{IpInfo/LE}} '''Jameson Court Apartments''' is a residential building created by Lift Excelsior as part of The Lift Excelsior Portfolio Build 5. It is based on a real-life building in Galway, Ireland, and has a total of 4 Kleemann elevators. == Floors == ''Attention: e.g. 0 (sea view block) corresponds -1 (village view block), since the building is built on a hill.'' === Sea View Block === * '''0''' - Entrance, underground garage, reception * '''1-5''' - R...")

4 September 2026

29 August 2026

  • 16:5316:53, 29 August 2026 August 29 2026 build (hist | edit) [1,435 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build has a few fixes for issues that were reported. Parking Mode is now handled properly in the elevator's SameFloorArrival() function, which fixes an issue where the elevator would notify arrival if Inspection Mode was disabled and the elevator was leveled on a floor, and also the next trip after disabling Inspection Mode would not open the elevator doors. I've fixed an issue where the GoToRecallFloor() elevator function would cause the elevator doors...")

22 August 2026

  • 18:1318:13, 22 August 2026 August 22 2026 build (hist | edit) [850 bytes] Haru (talk | contribs) (Created page with "{{OB}}{{db}} This build has a major fix for the escalator/moving walkway movement. The camera will now move properly with the escalators and moving walkways, and will stay in sync with the objects. Also, the movement will stay consistent with different framerates. Hopefully this should greatly help with realism. '''Changelog:''' #SBS: fixed escalator/moving walkway camera motion, adjusted it and locked it in with the camera's delta factor to prevent FPS differences i...") Tag: Visual edit: Switched