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30 August 2025

  • 16:2616:26, 30 August 2025 August 30 2025 build (hist | edit) [1,410 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build mainly has fixes, and the Mac build is not up yet due to more Apple notarization service issues. (this was fixed) ImGui is now working properly with mouse support, you can try it by pressing the "=" key and testing the demo window. VMConsole now supports multiline commands, which also fixes quirks in the way it was working. A sim engine bounds issue was fixed, and I reverted a change that was causing some elevator interior panels and buttons not t...")

26 August 2025

  • 08:4008:40, 26 August 2025 August 26 2025 build (hist | edit) [961 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build has the ImGui crash fix from before, and also has the start of the in-app building editor, which currently doesn't do anything but the demo is visible. The editor can be turned on and off with the equals "=" key, and uses ImGui for the rendering. '''Changelog:''' #VM: added Editor system, and moved the ImGui code into it #Editor: have editor only enable when called using the Enable() function #Frontend: the editor can now be opened with the '=' k...")

20 August 2025

  • 20:0920:09, 20 August 2025 August 20 2025 build (hist | edit) [3,004 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} I'm trying to get these builds out frequently due to the recent major bugs, but there's not many left, the ones that are left are mainly related to positioning issues when starting the simulator or similar. In this build, a memory corruption issue was fixed that happened when click-deleting objects. I don't know if anyone noticed that, but deleting objects that way would quickly crash the whole simulator on recent builds. I've made more tweaks and fixes to...")

18 August 2025

  • 13:2313:23, 18 August 2025 August 18 2025 build (hist | edit) [3,532 bytes] Lighthouse Friesland (talk | contribs) (Created page with "{{OB}}{{db}} This build is a bugfix release, and contains some major fixes for systems in Skyscraper. See the previous build for more information on the recent new features: [[August 16 2025 build] The Destination Dispatch indicators are now fixed, I fixed three issues with them. The first was in the video I posted, where the timer would randomly shut off the indicator. The second was that I increased the timeout timer delay to 3 seconds from 2, which should make it...")

17 August 2025

  • 20:3120:31, 17 August 2025 Pyramid Park Delta City (hist | edit) [874 bytes] Elevator1512 (talk | contribs) (Created page with "'''Pyramid Park Delta City''' is a planned 5-building complex located in Delta City and to be built by elevator1512. == Floors == === North Tower === * '''B5-B1''' - Lower Levels * '''1''' - Main Lobby * '''2-3''' - Upper Lobby * '''4-64''' - Offices (no 13th floor) * '''65''' - Mechanical * '''R''' - Roof === South Tower === * ''To be determined.'' === Central Tower === * ''To be determined.'' === West Tower === * ''To be determined.'' === East Tower === * ''To be d...")

16 August 2025

  • 22:4822:48, 16 August 2025 August 16 2025 build (hist | edit) [7,116 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} There's a lot of changes in this build, and it should work much better than the last one, since I reverted some of the changes that caused problems. Elevator button panels should now appear fine, the change that broke it wasn't written right, and so I just removed it. I reverted the Cut function to my original code (the one in 2.0), and it should work fine now, but no longer supports cutting shapes properly, or proper texture mapping on shapes. Due to this,...")

15 August 2025

13 August 2025

  • 07:3207:32, 13 August 2025 Skyscrapersim 2.0.1 (hist | edit) [1,349 bytes] Lighthouse Friesland (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscraper 2.0.1''' is a bugfix of the 2.0 release. It was released on August 13, 2025. This is a bugfix release for Skyscraper 2.0. The main fix in this, which was backported from 2.1, is to blacklist the old "none.wav" files, which had static in them. When looped in some Beno buildings, they were starting to cause problems. This fix prevents the sound system from loading those files, and I've also provided a none.wav that you can use, especially...")

12 August 2025

11 August 2025

  • 00:3500:35, 11 August 2025 Simple - M-Series (hist | edit) [712 bytes] MelvinMan10 (talk | contribs) (Created page with "'''Simple - M-Series''' is a set of Simple mods that show different variations of the Schindler M-Series fixtures. It was created by Test Tower/ajfd11111. == List of buildings == *Simple - M-Series [ADA] *Simple - M-Series [Pressable] *Simple - M-Series [Touch Sensitive] *Simple - M-Series [Heat Sensitive] *Simple - M-Series [Heat Sensitive] 2 *Simple - M-Series [Heat Sensitive] 3 *Simple - M-Series [Heat Sensitive] 4 *Simple - M-Series [Heat Sensitive] 5 *Simple - M-Ser...")
  • 00:1000:10, 11 August 2025 EG881 Ranch House (hist | edit) [300 bytes] MelvinMan10 (talk | contribs) (Created page with "The '''EG881 Ranch House''' is a house created by EG881. It is possibly on hold, as it has been left untouched for many years. ==Trivia== *Excluding any Simple mods, this house has the smallest amount of floors among all of EG881's buildings. Category:EG881's buildings")

7 August 2025

6 August 2025

1 August 2025

  • 16:3316:33, 1 August 2025 August 1 2025 build (hist | edit) [1,328 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build mainly has bugfixes, but has new support in the sim engine for shapes in the PolyMesh system. Since PolyMesh does the Cut function, it's now possible to cut shapes with it. I'm currently fixing some of the issues with it before I make script commands to create shapes. == See also == *Previous build *Next build *Development Builds == External links == *[https://skyscrapersimulatorforum.createaforum.com/download-skyscra...")

31 July 2025

30 July 2025

25 July 2025

24 July 2025

  • 17:4717:47, 24 July 2025 July 24 2025 build (hist | edit) [4,016 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} To coincide with the 2.0 release, I'm putting out the first build of the 2.1 codebase. This is mainly so that users can choose if they want to stay on a stable release or go with the builds which have the more bleeding-edge features and fixes. This build works basically the same as 2.0, but with some in-development features and lots of code rework. 2.1 has been in development alongside 2.0, but most of the focus has been to stabilize and integrate features...")
  • 13:2513:25, 24 July 2025 Skyscrapersim 2.0 (hist | edit) [1,421 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} Skyscraper 2.0 has finally been released, developed since June 2005. This is being released because of the major rework that's going on in the 2.1 codebase, and also because it's mostly stable now. This version is mostly the same as RC5, but with a couple minor patches and the door fix from before. For subsequent releases, they'll be version 2.0.1 (Update 1), 2.0.2 (Update 2), etc. Tonight I'll see if I can get a build of the 2.1 Alpha code online. '''C...") originally created as "Skyscrapersim 2.0 Beta"

22 July 2025

20 July 2025

15 July 2025

14 July 2025

5 July 2025

  • 02:3502:35, 5 July 2025 Skyscrapersim 2.0 RC3 (hist | edit) [2,643 bytes] Lighthouse Friesland (talk | contribs) (Created page with "Today I felt that the code was ready for another release candidate, mainly due to the inclusion of a very nice feature, the ability to cancel building loads. I felt that a 2.0 stable release would need that, and also it didn't really touch much code, so it was relatively easy to add without causing bugs. The fixes that were made for that feature, also fix issues with the simulator not starting properly when one of the sim engines loading fails on a script error. The p...")

1 July 2025

28 June 2025

  • 07:5207:52, 28 June 2025 Skyscrapersim 2.0 RC2 (hist | edit) [3,117 bytes] Lighthouse Friesland (talk | contribs) (Created page with "This is the second release candidate for Skyscraper 2.0. Avrdude.t contributed some fixes, in pull request 72, mainly with changing how Skyscraper handles maximized windows, and with having binoculars mode return to the previous FOV instead of the default. The OpenXR component (VR support) now reports the headset status and other things on the console. I fixed a major issue in the console, that would cause commands to be repeated, so creating objects in the console (li...")

26 June 2025

24 June 2025

22 June 2025

  • 11:0311:03, 22 June 2025 Skyscrapersim 2.0 RC1 (hist | edit) [1,393 bytes] Joao84704 (talk | contribs) (Created page with "This is the first release candidate of Skyscraper 2.0, and next month (on July 4th) it'll be the 20th anniversary of the C++ version, I've wanted to release 2.0 in July if possible.  The main difference in this version is the new InnoSetup installer.  MultiMonorail also contributed a change that adds the ShowDirection parameter for call stations.  I currently have more cleaning up of the documentation to do, but so far I've wanted this to be a more widely tested build...") Tag: Visual edit originally created as "2.0 Rc1"

17 June 2025

13 June 2025

  • 08:2208:22, 13 June 2025 June 13 2025 build (hist | edit) [1,388 bytes] Lighthouse Friesland (talk | contribs) (Created page with "{{OB}}{{db}} This build (the Friday the 13th build haha) is mainly a fix for the FPS issues users were having, I found that the map generators were being enabled for each sim engine, causing the slowdowns, they were supposed to only enable if said to in the building script. A button has been added that lists playing sounds in all engines, which should help diagnose issues with sounds in the simulator. I've started a new Readme file, which is also online at the Git repo...")
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