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- 12:52, 17 November 2024 Example Plaza (hist | edit) [299 bytes] Elevator1512 (talk | contribs) (Created page with "'''Example Plaza''' is a 22-floor building that has a total of 10 elevators. == See also == * Athlone Town Centre Category:Lift Excelsior's buildings")
- 21:23, 16 November 2024 November 16 2024 build (hist | edit) [927 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build mainly has elevator door bugfixes, which fix crashes related to automatic doors being used, the crashes were caused by recent fixes to the serviced floor manager. Let me know if you encounter any issues with this, but so far it's working well. The Mac version is still the old version, I'm currently trying to get it notarized by Apple so that it'll run without the security prompt issue it was having before. See the 11/7 build for the recent ch...")
- 16:47, 11 November 2024 November 11 2024 build (hist | edit) [1,239 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build has some bugfixes for the new serviced floor manager (elevator editor) feature, and also has a fix for movement speed when crossing sim engines. Previously when you'd move fast by holding shift, while crossing sim engines, you'd slow down due to the speed not being applied, this has been fixed. See the 11/7 build for the recent changes. '''Changelog:''' #Removed unused framerate and framelimiter elements #Removed duplicate serviced floor inde...")
- 20:24, 10 November 2024 McDowellville Quad Office Towers (hist | edit) [284 bytes] 2601:983:281:2160:6c3e:9b49:9b31:760e (talk) (Created page with "The '''McDowellville Quad Office Towers''' are a set of four office towers located in McDowellville and were made by elevatorguyrocks1312. Category:Elevatorguyrocks1312's buildings Category:Beno Building Creator buildings")
- 16:36, 9 November 2024 November 9 2024 build (hist | edit) [1,137 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This is a bugfix build, and mainly fixes issues with the serviced floor manager in the elevator editor. See the previous build for the recent changes. '''Changelog:''' #Fixed a crash in the elevator door's AddServicedFloor() function, by rewriting the code #Cleaned up elevator door's RemoveServicedFloor() function #Don't create or remove shaft doors when modifying serviced floors in the elevator editor #Use correct floor index function, this fixes an is...")
- 04:50, 9 November 2024 Revolution City International Airport (hist | edit) [177 bytes] MelvinMan10 (talk | contribs) (Created page with "'''Revolution City International Airport''' is an airport created by sumosoftinc. It is located in Revolution City Category:Airports Category:sumosoftinc's buildings")
- 18:40, 7 November 2024 November 7 2024 build (hist | edit) [2,030 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} I've included some fixes which might improve performance a little, and runtime performance. The main one is that I found that it was running the Prepare() function every frame, and should only run it once after a script completes, so this was fixed. The console would fill up with dynamic mesh notifications in verbose mode, this has been fixed too. Due to name clashes, City.bld is now "City Simulation.bld". A serviced floor manager has been added to the...")
- 10:08, 5 November 2024 Speedy Gonzales Shopping Centre (hist | edit) [317 bytes] Elevator1512 (talk | contribs) (Created page with "'''Speedy Gonzales Shopping Centre''' is a shopping center that has a total of 9 elevators. == See also == * Buildings Category:Buildings Category:Shopping centers")
- 17:30, 2 November 2024 November 2 2024 build (hist | edit) [6,131 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build includes a major structural change to the Skyscraper code, and also has some fixes related to running cities. The previous build had the start of the structural changes, but this one has the rest of them. You'll notice that there's a new "Moving Walkway Control" window in the control panel, this lets you adjust the settings on moving walkways just like escalators. A fairly major bug was fixed, if objects were added while running the sim, and t...")
- 11:51, 2 November 2024 Tranquility City (hist | edit) [2,473 bytes] MelvinMan10 (talk | contribs) (Created page with "'''Tranquility City''' is a city that use the simulator's "Buildings" mesh to add other buildings' facade, like the ''Daley Center'' in Triton Center and ''Peerless Building'' in Glass Tower. This city originated in the simulator sometimes in Q3 2015 with Simulation Tower and Westin Tranquility City. *")
- 21:26, 30 October 2024 Lettunich Building (hist | edit) [153 bytes] 75.165.36.195 (talk) (Created page with "'''Lettunich Building''' is a 4-floor building by Upanddownadventures. == See also == * Branciforte Plaza Category:Upanddownadventures' buildings")
- 20:59, 29 October 2024 Simple - Modern - Glass Elevator (hist | edit) [212 bytes] 2601:983:281:2160:e9a1:68b:5b48:1ca1 (talk) (Created page with "'''Simple - Modern - Glass Elevator''' is a building mod of Simple - Modern by GLS. == See also == * Simple Variations Category:GLS's buildings Category:Simple buildings Category:Building mods")
- 07:39, 29 October 2024 ZTV Tower (hist | edit) [305 bytes] Elevator1512 (talk | contribs) (Created page with "The '''ZTV Tower''' is a pair of 46-floor towers that have a total of 22 elevators. == See also == * Century Square Category:DPLifts' buildings Category:Beno Building Creator buildings")
- 22:05, 27 October 2024 City (disambiguation) (hist | edit) [368 bytes] MelvinMan10 (talk | contribs) (Created page with "'''City''' has several referals: * City: A recent city test by eventhorizon containing many people's buildings. * City Demo: A city in SVN that contains only eventhorizon's buildings. * Other people's fictional cities. Category:Disambiguation pages")
- 22:02, 27 October 2024 City Demo (hist | edit) [384 bytes] MelvinMan10 (talk | contribs) (Created page with "''Not to be confused with City, which has many people's building inside it. '''City Demo''' is a city created by the simulator's Engine Context features. ==Buildings in this city== *Triton Center *Glass Tower *Sears Tower *Observation Tower *Simple Category:Eventhorizon's buildings")
- 17:23, 27 October 2024 City (hist | edit) [1,299 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} '''City''' is a simulation showcasing 40 sim engines running at the same time. It will be released in a future build of Skyscrapersim, though it can be found separately on Github. == See also == * Buildings == External links == * [https://skyscrapersimulatorforum.createaforum.com/general-discussion/city-simulation-video/msg6433/#msg6433 City Simulation video - The Skyscraper Simulator Forum] * [https://www.youtube.com/watch?v=9WvPlwiemho Skyscrapersim - Cit...")
- 16:17, 27 October 2024 Building C (hist | edit) [1,263 bytes] Elevator1512 (talk | contribs) (Created page with "'''Building C''' is an 88-floor building by crispycat. == See also == * Buildings Category:Buildings")
- 21:33, 25 October 2024 The Dennis Building (hist | edit) [249 bytes] Elevator1512 (talk | contribs) (Created page with "The '''Dennis Building''' is a 15-floor hotel by JoshCraver9000. == See also == * Simple Hotel Category:JoshCraver9000's buildings Category:Beno Building Creator buildings")
- 15:49, 25 October 2024 October 25 2024 build (hist | edit) [5,255 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build introduces some new features which I'll go over, and fixes a number of issues. I've added more work to the runloops feature, and enabled the related object Move and Rotate commands which were previously disabled. With this, you can now move and rotate objects not only on startup, but during runtime, such as have an object spin as the simulator is running. Eventually I'll extend the runloop support for more advanced object management, but alrea...")
- 21:51, 22 October 2024 McDowellton Centre (hist | edit) [306 bytes] Elevator1512 (talk | contribs) (Created page with "The '''McDowellton Centre''' is a 30-floor tower located in McDowellton and was made by elevatorguyrocks1312. It has a total of 4 elevators. == Floors == * '''0''' - Ground Floor * '''1-6''' - Offices * '''7''' - Roof Category:Elevatorguyrocks1312's buildings Category:Beno Building Creator buildings")
- 15:37, 22 October 2024 Simple - Custom Objects (hist | edit) [250 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} '''Simple - Custom Objects''' is a building that showcases the Custom Object framework introduced in the September 27 2024 build. == See also == * Simple Variations Category:Eventhorizon's buildings Category:Simple buildings")
- 16:04, 21 October 2024 October 21 2024 build (hist | edit) [3,421 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} OpenXR (VR support) should work a little better now, I added some positioning fixes, so you can now move around in the sim if you physically move, without using the keyboard controls. I've added support for different elevator malfunction types, and also added escalator malfunctions. An Escalator Control dialog window was added. Buttons have been added to the Elevator Editor, one to select the current elevator you're in, one to malfunction the elevator, a...")
- 19:57, 20 October 2024 L'Hotel Fabiola (hist | edit) [498 bytes] 2601:983:281:2160:108f:311:b589:d909 (talk) (Created page with "'''L'Hotel Fabiola''' is a 96-floor hotel located in Fabiola City. It was created by sumosoftinc.")
- 08:24, 14 October 2024 HEF City (hist | edit) [532 bytes] Elevator1512 (talk | contribs) (Created page with "'''HEF City''' is a building complex located in SumoCity and has a total of 48 elevators. Category:Sumosoftinc's buildings")
- 20:59, 13 October 2024 Mount Shark Resort (hist | edit) [478 bytes] Elevator1512 (talk | contribs) (Created page with "The '''Mount Shark Resort''' is a 25-floor hotel that has a total of 34 elevators. == See also == * Sumo Grand Revolution Hotel * One Jakarta Center Category:Sumosoftinc's buildings")
- 09:05, 13 October 2024 Athlone Town Centre (hist | edit) [402 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} '''Athlone Town Centre''' is a shopping centre by Lift Excelsior. It is the main building project in The Lift Excelsior Portfolio and contains an 11-floor hotel, some apartment buildings, offices, and some underground parking. Category:Lift Excelsior's buildings Category:Shopping centers Category:Hotel buildings Category:Multi-purpose buildings")
- 12:51, 12 October 2024 October 10 2024 build (hist | edit) [2,252 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build has some new features and fixes. The first feature is cross-engine mouseclicks, which allows you to interact with objects outside the current sim engine, such as opening a door in another building. This build also introduces malfunctions, currently only elevators use this, but when enabled, elevators randomly malfunction and require intervention to get them operable again (the malfunction involves emergency stopping the elevator, switching the...")
- 14:28, 6 October 2024 Simple - Hydraulic (hist | edit) [361 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} '''Simple - Hydraulic''' is a building that showcases creating a hydraulic elevator with the primitives feature that was introduced in the September 27 2024 build. == See also == * Simple - Runloop * Simple Variations Category:Eventhorizon's buildings Category:Simple buildings")
- 14:27, 6 October 2024 Simple - Runloop (hist | edit) [253 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} '''Simple - Runloop''' is a building that showcases script runloops introduced in the October 6 2024 build. == See also == * Simple - Hydraulic * Simple Variations Category:Eventhorizon's buildings Category:Simple buildings")
- 14:18, 6 October 2024 October 6 2024 build (hist | edit) [2,820 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build has a number of new features and some fixes. The Mac version is having issues with the new OgreProcedural library, I'll be fixing this (Update - this has been fixed and the package re-uploaded). The PrimShape command has been renamed to (and consolidated into) the CreatePrim command, to simplify code a little. I started support for script runloops, more will come with this soon, but it lets you run commands and other things in scripts while the...")
- 18:55, 2 October 2024 The Lift Excelsior Portfolio (hist | edit) [650 bytes] Elevator1512 (talk | contribs) (Created page with "{{IpInfo}}{{legit}} '''The Lift Excelsior Portfolio''' is an integration project by <abbr title="Formerly known as SchindlerLift2844">The Lift Excelsior</abbr>. Its main building is Athlone Town Centre that is based on a real-life shopping center. == Buildings == * Athlone Town Centre * Example Plaza * Point Square Dublin * Blanchardstown Centre V2 * The Spaceport Triology == See also == * Integration Projects Category:Integration Projects")
- 16:36, 2 October 2024 Realistic Mitsubishi with Atrium (hist | edit) [263 bytes] Elevator1512 (talk | contribs) (Created page with "'''Realistic Mitsubishi with Atrium''' is a 12-floor building that has a Mitsubishi elevator. == See also == * Buildings Category:Naylengamingtv's buildings")
- 21:58, 28 September 2024 Polaris City Center (hist | edit) [265 bytes] Elevator1512 (talk | contribs) (Created page with "'''Polaris City Center''' is a building complex located in Polaris City. It has a total of 4 towers and was by Fennz. Category:Fennz's buildings Category:Beno Building Creator buildings")
- 14:53, 28 September 2024 September 28 2024 build (hist | edit) [1,172 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build is a bugfix release, it fixes a major issue involving switching between engines/buildings. The problem was that the older versions would remove the camera when detaching from a sim engine, but I found that I forgot to add the camera removal code line when rewriting a lot of the code. The result is that it would end up with cameras active in multiple sim engines, which doesn't make sense, causing issues when switching engines. This build also ha...")
- 15:47, 27 September 2024 Simple - Primitives (hist | edit) [278 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} '''Simple - Primitives''' is a building that showcases prims that were released as part of the September 27 2024 build. == See also == *Simple Variations Category:Eventhorizon's buildings Category:Simple buildings")
- 15:36, 27 September 2024 September 27 2024 build (hist | edit) [2,102 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build has a large feature added, the addition of the Ogre Procedural library. Some new commands have been created for this. What this does is it lets you create more advanced types of geometry in the simulator, such as spheres, cylinders, cones, capsules, etc. The library features more things, so I'll eventually try to add the rest of the features. For now, it does shape/prim creation. The attached screenshot shows the new "Simple - Primitives" b...")
- 16:13, 25 September 2024 September 25 2024 build (hist | edit) [1,857 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build has a number of changes, the main one being the addition of the code from the "openxr" branch, which is the integration of OpenXR into Skyscraper in order for it to support VR headsets. The VR feature is still experimental due to bugs, but is working fairly well, the code was mostly developed by Glastonbridge Software. I've tested it with a Meta/Oculus Quest 2 headset, and would love it if more people tested it to see what it's compatible with....")
- 17:40, 23 September 2024 IKEA Bouncerville (hist | edit) [259 bytes] Elevator1512 (talk | contribs) (Created page with "'''IKEA Bouncerville''' is a 2-floor store located in Bouncerville. == See also == * Hyatt Place Bouncerville Category:BouncerBoy's buildings Category:Beno Building Creator buildings")
- 09:42, 21 September 2024 Guy's Hospital Otis67 Remix (hist | edit) [306 bytes] Elevator1512 (talk | contribs) (Created page with "'''Guy's Hospital Otis67 Remix''' is a building mod of Guy's Hospital. Like the original, it has a total of 30 elevators. == Floors == * ''Main article:'' Guy's Hospital#Floors == See also == * Skyscrapersim Housing Estate Remix Otis67 Category:Building mods Category:Otis67's buildings")
- 17:39, 20 September 2024 September 19 2024 build (hist | edit) [856 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build includes some changes that were missing in the previous build, and also includes the move of the engine context handling code into a new nanokernel object, which runs the engine contexts similar to a hypervisor. == See also == * Previous build * Next build * Development Builds == External links == * [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-91924-build/ New build: 9...")
- 09:11, 16 September 2024 Iceham Towers (hist | edit) [317 bytes] Elevator1512 (talk | contribs) (Created page with "The '''Iceham Towers''' are a pair of 62-floor towers made by SchindlerLift2844. There are a total of 65 elevators in the building. == See also == * Express Observatory * Midlandgate Shopping Centre Category:SchindlerLift2844's buildings Category:Beno Building Creator buildings")
- 18:21, 14 September 2024 Office, Hotel Building mods (hist | edit) [383 bytes] Elevator1512 (talk | contribs) (Created page with "There are different '''Office, Hotel Building''' building mods that have been made by various people. == List == * Office Hotel Building - INSANE fast elevators * Office, Hotel Building 001 * Office, Hotel Building 1 * Office, Hotel Building Remix Otis67 == See also == * Office, Hotel Building Category:Various users' buildings *")
- 08:44, 13 September 2024 Modernham INN (hist | edit) [283 bytes] Elevator1512 (talk | contribs) (Created page with "The '''Modernham INN''' is a 4-floor hotel located in Modernham and was created by Haru. There are a total of 4 elevators in the hotel. Category:Haru's buildings Category:Hotel buildings")
- 20:20, 10 September 2024 Four Seasons Hotel (disambiguation) (hist | edit) [203 bytes] Elevator1512 (talk | contribs) (Created page with "The '''Four Seasons Hotel''' may refer to one of the following buildings: * Four Seasons Hotel - Luigi Fan2006 * Four Seasons Hotel of Dellis City - elevator1512 Category:Disambiguation pages")
- 09:03, 10 September 2024 Skyscrapersim 2.0 Alpha 11 (hist | edit) [11,328 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 11 / 1.11''' was the 12th release of the 2.0 releases. It was released on December 19, 2016. This version has 33 builds. == Changelog == #fix FMOD version number reporting #Only play floor sound during an elevator's standard arrival notification #Exit app when Alt-F4 is pressed, this is a fix for Windows builds #Added the ability to dump shaders to a folder, used for RTSS debugging #Exit if a fatal render operation is encounter...")
- 15:30, 9 September 2024 Skyscrapersim 2.0 Alpha 10 (hist | edit) [42,357 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 10 / 1.10''' was the 11th release of the 2.0 releases. It was released on December 19, 2016. This version has 33 builds. == Changelog == #added support for revolving doors #when in fire service phase 2 mode, only open phase 2's car doors on recall floor, not other cars #added "PeakOff" action, and updated documentation #reset mouse cursor when exiting to main menu #FinishMove should turn on floor that the camera is active on, i...")
- 11:53, 8 September 2024 Skyscrapersim 2.0 Alpha 4.1 (hist | edit) [327 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 4 / Skyscraper 1.4''' was the fifth release of the 2.0 releases. It was released on June 20, 2009. This version was a minor update which was a bug fix for the previous version (Alpha 4). == Changelog == #Linux build fix #fixed a shaft door regression Category:Skyscraper versions")
- 11:50, 8 September 2024 Skyscrapersim 2.0 Alpha 1 (hist | edit) [337 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 1 / Skyscraper 1.1''' was the first release of the 2.0 releases. It was released on January 6, 2009. == Changelog == #complete rewrite from scratch, using C++ and the Crystal Space graphics engine #numerous features added that were not found in the 1.0 release Category:Skyscraper versions")
- 11:49, 8 September 2024 Skyscrapersim 2.0 Alpha 2 (hist | edit) [346 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 2 / Skyscraper 1.2''' was the second release of the 2.0 releases. It was released on January 10, 2009. == Changelog == #added missing DLL for CS, and fixed installer #added AddGround command, for creating tile grid-based grounds (fixes ground interference issue in 1.1) Category:Skyscraper versions")
- 11:47, 8 September 2024 Skyscrapersim 2.0 Alpha 3 (hist | edit) [1,434 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 3 / Skyscraper 1.3''' was the fourth release of the 2.0 releases. It was released in March 29, 2009. == Changelog == #added door framework #fixed a range bug that caused ranges to fail if the first value was negative #added basement levels to Triton Center #added ShaftShowFloors, ShaftShowOutside, and ShowFullShaft commands #fixed a bug involving certain variables not being processed #fixed up sign generator script #new flo...")