User contributions for Elevator1512
Jump to navigation
Jump to search
21 July 2023
- 21:4521:45, 21 July 2023 diff hist +3,526 N April 11 2023 build Created page with "This build has had extensive work done on the Destination Dispatch controller, and so the functionality and routing should be working very well now. I also added sounds to the call station indicators, and added the indicators and elevator IDs to the "Triton Center - Destination Dispatch" building. One major bug was fixed on Linux in this and I backported the change to the 1.11 branch so it'll be in the next Alpha 11 update. The issue was that movement keys would get s..."
- 21:4221:42, 21 July 2023 diff hist +2,056 N April 12 2023 build Created page with "This build has a lot of cleanups and fixes to the last build, to make Destination Dispatch work better, and so I wanted to put a new build out quickly. See the changelog for more information on what has changed, and also see yesterday's build for more information on recent changes. This also has fixes for the Person routing which was reported before. Let me know how this is working, and also any suggestions you have that I can implement. For this build I also started ma..."
- 21:4021:40, 21 July 2023 diff hist +1,413 N April 15 2023 build Created page with "This build is a minor update over the last one, and mainly has some important bugfixes for Destination Dispatch mode. I'm still thinking about making a separate letter indicator object for the DD elevators, and also maybe a keypad entry system. Right now the Triton Center is using DirectionalIndicators for the letter IDs, but those don't support sound and the script parameters are excessive. I'd love to hear any ideas or suggestions, and the last build post had so..."
- 21:3821:38, 21 July 2023 diff hist +3,025 N April 16 2023 build Created page with "This build has a number of changes to the Destination Dispatch system, and I'm putting it out mainly so you all can test it. This has the new keypad entry system, and I created a new "Simple - Destination Dispatch Keypad" building and updated the "Triton Center - Destination Dispatch" building for it, the service elevators use it. Xteal contributed code for a configurable option that lets you choose how many people to create in random activity mode, instead of letting th..."
- 21:3521:35, 21 July 2023 diff hist +6,266 N April 19 2023 build Created page with "The build is mostly a large update for both Destination Dispatch and Standard Modes for dispatch controllers, and features new call button functionality. ------------ This build has most of the call button functionality (which waits for elevators to become available, and dispatches elevators) moved into the Dispatch Controller, this is a very big change, so testing is needed because call buttons now use newly-written code. Instead of being independent controllers, call..."
- 21:3121:31, 21 July 2023 diff hist +1 m April 23 2023 build No edit summary
- 21:3121:31, 21 July 2023 diff hist +3,246 N April 23 2023 build Created page with "This build as a lot of bugfixes, and includes support for using the Application Support folder on Mac in addition to the Resources (app) folder. This also means that Windows and Linux should work with other data paths too, but I haven't implemented the folder code for those yet, and haven't tested Windows yet. All of the remaining call button functionality was moved into the Call Station object and I deleted the call button code. This needs lots of testing to make sure..."
- 21:2921:29, 21 July 2023 diff hist +997 N April 27 2023 build Created page with "This build mainly has bugfixes for recent reported issues. On Mac, Skyscraper now automatically creates the Skyscraper folder (and subfolders) in Application Support, so this should be used for all add-ons. '''Changelog:''' #Fixed star and minus keypad buttons #Create Skyscraper folder under Application Support on startup if needed #Fixed callstation number issue that was causing glitches on some call stations #Fixed an issue where floor numbers with leading 0's would n..."
- 21:2721:27, 21 July 2023 diff hist +24 May 3 2023 build →See also
- 21:0821:08, 21 July 2023 diff hist −7 m June 30 2023 build No edit summary
- 21:0721:07, 21 July 2023 diff hist 0 m June 17 2023 build No edit summary
- 21:0521:05, 21 July 2023 diff hist −4 m June 23 2023 build No edit summary
- 21:0521:05, 21 July 2023 diff hist 0 m June 13 2023 build No edit summary
- 21:0521:05, 21 July 2023 diff hist 0 m May 30 2023 build No edit summary
- 21:0521:05, 21 July 2023 diff hist 0 m May 20 2023 build No edit summary
- 21:0421:04, 21 July 2023 diff hist 0 m May 13 2023 build No edit summary
- 21:0421:04, 21 July 2023 diff hist +1,484 N May 3 2023 build Created page with "This build mainly has important bugfixes, some of those were reported. I found that the Mac version didn't treat filenames as case-insensitive, so I rebuilt Ogre with a newer version with that option on, it should now work better with building add-ons (Ogre was upgraded on Mac from 13.6.2 to 13.6.4). Indicators now strip the direction character from sound filenames, so an indicator of "<A" will load "soundA.wav" if "sound*.wav" is specified. I fixed a number of Direction..."
- 21:0221:02, 21 July 2023 diff hist +1,719 N May 6 2023 build Created page with "This build has some Call Station bugfixes, one of those was reported on the forum. It also has enhanced Mac support for the Application Support folder, where the INI files (skyscraper.ini and keyboard.ini), and the skyscraper.log file are now sourced from Application Support instead of the Resources folder. It also supports loading the intro music from Application Support too, which previous builds didn't. I also found that Skyscraper doesn't work properly on MacOS vers..."
- 21:0121:01, 21 July 2023 diff hist +2,113 N May 9 2023 build Created page with "This build is mainly a Mac update build, I made a number of fixes and reorganizations to it. For all platforms, Skyscraper now reports the OS version on startup, and on Mac and Linux, the SBS banner is now properly displayed (it wasn't showing before), this was made possible by a wxYield() call before the startup pause. Also, source builds are now about twice as fast, since Skyscraper now uses precompiled headers to speed up the Ogre header processing. '''For Mac syste..."
- 20:5820:58, 21 July 2023 diff hist +1,993 N May 13 2023 build Created page with "This build features the new GitRev system, which is part of the build process. It calculates the number of revisions in the Git "master" branch, and puts that number into the simulator's reported versions. This replaces the old SvnRev system which was for when Skyscraper's code was in a Subversion/SVN repository. This will help builds have their own version number. Before, after I removed the SvnRev code, Skyscraper's frontend version was ''1.12.0.0''; now it's ''1.12.0..."
- 20:5620:56, 21 July 2023 diff hist +1,575 N May 20 2023 build Created page with "This build fixes a number of issues, the main one is a crash that would happen when reloading a building. I brought back the original door movement code (reverted the change from the last build). The QueueResets elevator feature has been fixed. The NTCC freight elevator door issue that Mn10 reported in the last build post, has been fixed. Some things I'm working on now is to provide a new fix for the door movement code, I'm testing the TBB multithreading library aga..."
- 20:5320:53, 21 July 2023 diff hist +1,334 N May 30 2023 build Created page with "This build mainly has the fix for the vertical elevator door movement, instead of keeping or reverting the old 2016 change like before, I remade the fix to match the horizontal door movement, and so it appears to be working now, this needs testing to make sure nothing breaks. Skyscraper now reports the number of CPU threads on startup, this was added since I've been playing with multithreading and trying to apply it to the simulator code, but am not having much success..."
- 20:5120:51, 21 July 2023 diff hist −1 m June 13 2023 build No edit summary
- 20:5020:50, 21 July 2023 diff hist 0 m June 13 2023 build →See also
- 20:5020:50, 21 July 2023 diff hist +1,137 N June 13 2023 build Created page with "This build features an upgraded and rebuilt Ogre version 13.6.4, with the threaded workqueue turned on. It also has a couple fixes for serious issues that were reported, that both existed at least at the beginning of the Ogre code transition (so they've been there for a while). There won't be a patch for this release, because Ogre was rebuilt. '''Changelog:''' *Ogre rebuild and upgrade to 13.6.4 *On Windows, due to hangs, don't allow multiple threads to write to the c..."
- 20:4820:48, 21 July 2023 diff hist +32 Development Builds →Alpha 12 builds
- 20:4620:46, 21 July 2023 diff hist +4 m June 30 2023 build →External links
- 20:4520:45, 21 July 2023 diff hist −3 m June 23 2023 build No edit summary
- 20:4520:45, 21 July 2023 diff hist +1,435 N June 17 2023 build Created page with "For this build, I was in a conversation on the Ogre forum on how to fix the Text-To-Texture system in Skyscraper, it didn't really go too well but it pointed out some things that might help in changing the code to fix it. Since the work I did and tests I did didn't end up working, I decided to revert the text rendering changes in the Ogre engine and rebuild Ogre for Skyscraper. This build has the rebuilt Ogre, and the text rendering should now hopefully be like it used t..."
- 20:4320:43, 21 July 2023 diff hist +23 m June 23 2023 build →See also
- 20:4220:42, 21 July 2023 diff hist +23 m June 30 2023 build →See also
- 20:4120:41, 21 July 2023 diff hist +1,585 N June 23 2023 build Created page with "This build has the texture and fontmap size reporting added to it, to help deal with the recent Skyscraper memory use issues. The key thing to look out for is the lines that show the fonts loading, because they'll show the size of the font glyph map in bytes, how much memory it takes up. You don't want those maps to be taking up gigabytes of memory, because that causes problems when people are loading buildings with not much system memory. General texture size reporti..."
- 20:3920:39, 21 July 2023 diff hist +84 Development Builds No edit summary
- 20:3720:37, 21 July 2023 diff hist +11 m June 30 2023 build No edit summary
- 20:3520:35, 21 July 2023 diff hist +34 N Category:Alpha 12 builds Created page with "Category:Simulator Development" current
- 20:3520:35, 21 July 2023 diff hist +34 N Category:Development Builds Created page with "Category:Simulator Development" current
- 20:3420:34, 21 July 2023 diff hist +29 June 30 2023 build →See also
- 20:3420:34, 21 July 2023 diff hist +18 m June 30 2023 build No edit summary
- 20:3220:32, 21 July 2023 diff hist +34 Development Builds No edit summary
- 20:3220:32, 21 July 2023 diff hist +3,405 N June 30 2023 build Created page with "This build has major changes, mainly introducing the new DoorSystem code that allows creation of advanced doors, such as sliding doors and multi-component doors (like elevator doors). For this to work, the core elevator door code was moved out into the DoorSystem files, and now both Elevator Doors and standard Doors use this shared code. This also means that the elevator door code supports rotating doors (like standard doors), but this hasn't been used yet. Doors now sup..."
- 20:2720:27, 21 July 2023 diff hist +4 m Development Builds →Alpha 12 builds
- 20:2420:24, 21 July 2023 diff hist +285 Sandy Spire No edit summary
- 13:4313:43, 21 July 2023 diff hist +169 Eastinghouse Testing Tower No edit summary
- 13:4113:41, 21 July 2023 diff hist +4 m Simple Variations →Third-party buildings
- 13:4013:40, 21 July 2023 diff hist +445 N Eastinghouse Testing Tower Created page with "The '''Eastinghouse Testing Tower''' is a tower made by Skyscraper Simulator Showcase to test Eastinghouse elevators. It has 6 elevators at varying speeds. == Floors == * '''G''' - Ground Floor * '''7''' - Landing * '''30''' - Landing * '''100''' - Landing * '''320''' - Landing * '''640''' - Landing * '''1280''' - Landing == See also == *The Palace Tower Category:Skyscraper Simulator Showcase's buildings Category:Simple buildings"
- 13:3813:38, 21 July 2023 diff hist +4 m Buildings/Creators Q-Z →Skyscraper Simulator Showcase's Buildings
20 July 2023
- 21:5121:51, 20 July 2023 diff hist +2 m Garden Plaza →31-floor Tower
- 21:4521:45, 20 July 2023 diff hist +86 Simple Variations →Official buildings
- 21:4221:42, 20 July 2023 diff hist +126 Garden Plaza No edit summary
- 21:4121:41, 20 July 2023 diff hist +49 Garden Plaza →62-floor Tower