User contributions for Elevator1512

A user with 8,705 edits. Account created on 7 July 2023.
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22 July 2023

  • 13:1513:15, 22 July 2023 diff hist +151 The Spire Floors
  • 13:1213:12, 22 July 2023 diff hist +2,009 The Spire No edit summary
  • 12:4012:40, 22 July 2023 diff hist +56 Development Builds Alpha 11 builds
  • 12:3912:39, 22 July 2023 diff hist +1,809 N September 26 2022 build Created page with "'''Changes since the old 4/30/18 build:''' #General fixes #Upgraded wxWidgets (the windowing system) from 3.0.2 to 3.2.1 #Upgraded Ogre (the graphics rendering engine) from version 1.9 to 13 (aka 1.13) #Upgraded the FMod soundsystem #Enhanced Linux build system #Put source code on GitHub, with most of the development history #Removed svnrev (this added the svn revision to the Skyscraper version, removed due to the move to Git) #Increased size of main menu, and added a ne..."
  • 12:3712:37, 22 July 2023 diff hist 0 m October 5 2022 build External links
  • 12:3612:36, 22 July 2023 diff hist +1,668 N October 1 2022 build Created page with "This build has some really cool fixes. The main feature added is the ability to turn on and off the Lighting feature from the INI file, search for lighting in that file and you'll find it. Lighting is not working properly in the simulator, but you can try it out. I'd recommend mainly using the "OpenGL3 Plus" rendering system, even though parts of Caelum don't work with it, that system is now working well. For Mac, I added the Metal renderer which doesn't seem to be work..."
  • 12:3412:34, 22 July 2023 diff hist +3,203 N October 5 2022 build Created page with "This build mainly features fixes for lighting, but has a number of other things and even has a new FPS indicator on the top right of the screen (from the Ogre engine), which you can change to advanced mode or turn off by pressing F9. If you want to try out lighting, you can turn it on in the INI file. '''Update:''' Make sure you only use the OpenGL3+ renderer if you want to use lighting, because the lighting won't look right in the regular OpenGL renderer. You can choose..."
  • 12:3212:32, 22 July 2023 diff hist +2,080 N October 14 2022 build Created page with "This build has a number of fixes, and also introduces Light commands and CameraTexture commands, which have been added to the [https://www.skyscrapersim.net/guide script guide]. The updated guide comes with the app, or can be seen here, the new commands are in the "Extended Commands/Functions" section. '''Changelog:''' #Added functions to enable/disable shadows on meshes and textures #Fix for LoadTextureCropped command, the CopyTexture() function was doing a full-size..."
  • 12:2912:29, 22 July 2023 diff hist +766 N October 26 2022 build Created page with "This build has a number of fixes reported by users, plus some more verbose script error messages to help. See the previous build releases for more information on what has changed recently. '''Changelog:''' #Exit with a script error if specifying an invalid level, this fixes a number of crashes #Mention stairwell number in error messages #Added more verbose error messages, and fixed another crash == See also == *Previous build *November 6 202..."
  • 12:2712:27, 22 July 2023 diff hist +677 N November 6 2022 build Created page with "This build has the CopyTexture function fix, which fixes the LoadCropped and AddOverlay commands. Please test and let me know if those are working fine now for you. '''Changelog:''' #Switched CopyTexture() main function to blit instead of blitFromMemory, this appears to fix reported texture copying problems == See also == *Previous build *Next build *Development Builds == External links == * [https://skyscrapers..."
  • 12:2512:25, 22 July 2023 diff hist +947 N December 11 2022 build Created page with "This build has some fixes, and also includes another change made by a third party (NoNoTeal on Github). The contribution prevents the camera from going upside-down, but is disabled by default. To turn it on, open the skyscraper.ini file and set this line to 'true':<br> ''Skyscraper.SBS.Camera.RestrictRotation = false'' '''Changelog:''' #Fix typo in build guide #More cmake typo fixes #Fix for the AlarmSoundStop parameter #Updated documentation for Windows builds #Featur..."
  • 12:2412:24, 22 July 2023 diff hist +698 N January 15 2023 build Created page with "This build has the script processor bugfix that was reported, that prevented math operations with parenthesis () being used inside function calls (as parameters). '''Changelog:''' #Fixed a crash in the function processor, the crash would happen if a closing parenthesis ")" was specified before the function's closing parenthesis. == See also == *Previous build *Next build *Development Builds == External links ==..."
  • 12:2212:22, 22 July 2023 diff hist +1,389 N February 5 2023 build Created page with "This build has some new elevator parameter features, and some other things, based on feedback on the forum. See the changelog below for detailed information on what has changed. Changelog: #year update #Added AccelJerk and DecelJerk elevator parameters, which were missing #The CreateCallButtons command can now specify separate up and down sounds #Added option to NotifyEarly to turn off standard elevator arrival notifications #Added elevator option NotifyLate which perfo..."
  • 12:2012:20, 22 July 2023 diff hist +1,115 N February 7 2023 build Created page with "This build has the rest of the changes that were requested on the forum recently, see the changelog below for the details. Changelog: #Updated Ogre to version 13.5.3 on Mac and RaspberryPi builds, and updated FMOD (sound system) on both of those too #Added a value of 3 to the NotifyEarly command, which combines both options 0 and 2, having the elevator notify/chime twice. #Added support for setting separate early chime sounds (the EarlyUpChimeSound and EarlyDownChimeSou..."
  • 12:1912:19, 22 July 2023 diff hist +1,014 N February 9 2023 build Created page with "This is a bugfix build for the recent reported issues. This fixes a number of chime/notification issues in the last build, and also fixes a texture mapping problem. So let me know if you find any issues/regressions. One cool feature is that you can get the elevator to chime 3 times by setting NotifyEarly to 3, and NotifyLate to true. '''Changelog:''' #Added mention of new CallButton actions #Revert "Use only one ComputePlane function" due to texture mapping breakage #F..."
  • 12:1812:18, 22 July 2023 diff hist +854 N February 11 2023 build Created page with "This is a bugfix build for the NotifyEarly and NotifyLate features. So let me know if you find any issues/regressions. One cool feature (that I mentioned about before) is that you can get the elevator to chime 3 times by setting NotifyEarly to 3, and NotifyLate to true. '''Changelog:''' #Code cleanups #Elevator should always perform arrival notification if on the same floor as the call, unless NotifyEarly is -1 #Call button should store the call direction for the Notif..."
  • 12:1612:16, 22 July 2023 diff hist +876 N February 19 2023 build Created page with "This build has the Alt-F4 fix for Windows, and I also upgraded Ogre to the latest version, 13.6.2. In this the Mac build has also been updated. '''Changelog:''' #Exit app when Alt-F4 is pressed, this is a fix for Windows builds #Upgrade Ogre to 13.6.2 #Upgrading media to Ogre 13.6 #Added the ability to dump shaders to a folder, used for RTSS debugging #Exit if a fatal render operation is encountered #Fix NotifyLate tooltip in the elevator editor #Consolidate ComputePlan..."
  • 12:1412:14, 22 July 2023 diff hist +34 N Category:Alpha 11 builds Created page with "Category:Simulator Development" current
  • 12:1412:14, 22 July 2023 diff hist 0 m February 28 2023 build No edit summary
  • 12:1312:13, 22 July 2023 diff hist +651 N February 28 2023 build Created page with "This build has a floor sound bugfix, and includes an upgraded wxWidgets. '''Changelog:''' #Only play floor sound during an elevator's standard arrival notification #upgraded wxWidgets from 3.2.1 to version 3.2.2.1 For more info on recent changes, see the posts for the previous builds. == See also == *Previous build *Next build *Development Builds == External links == * [https://skyscrapersimulatorforum.createafor..."
  • 12:1112:11, 22 July 2023 diff hist +27 m March 19 2023 build See also
  • 07:2807:28, 22 July 2023 diff hist +111 Palace Grand No edit summary
  • 07:2707:27, 22 July 2023 diff hist +122 Palace Grand No edit summary
  • 07:2507:25, 22 July 2023 diff hist +229 N Palace Grand Created page with "The '''Palace Grand''' is a planned mall by Skyscraper Simulator Showcase. There are currently no elevators in any of the stores or the mall. == See also == *Echelon Mall Category:Skyscraper Simulator Showcase's buildings"
  • 07:2207:22, 22 July 2023 diff hist +4 m Buildings/Creators Q-Z Skyscraper Simulator Showcase's Buildings

21 July 2023

  • 23:0223:02, 21 July 2023 diff hist +102 Development Builds No edit summary
  • 23:0123:01, 21 July 2023 diff hist +75 Development Builds added official releases here
  • 22:5822:58, 21 July 2023 diff hist +40 Development Builds Alpha 12 builds
  • 22:5722:57, 21 July 2023 diff hist +2,106 N March 19 2023 build Created page with "This build, which is the first of the 1.12 (Alpha 12) development releases, introduces a major new feature, the Sound Manager dialog window, which demonstrates Skyscraper's newer sound system that I designed a number of years ago. Basically it lets you have a much more advanced amount of control over the sounds in the simulator. The Triton Center's swimming pool's collider wasn't working anymore, this was fixed and the script guide has been updated to document the c..."
  • 22:5522:55, 21 July 2023 diff hist +1,280 N March 28 2023 build Created page with "For this build I mainly reverted the PolyMesh system cleanups I did back in October, they were causing performance issues mainly noticeable in Dellerton Plaza. I made fixes for Dellerton Plaza (the starting position) and also fixed Skyscrapersim Housing Estate. Levels errors are now non-fatal on startup, which should help get around some script errors in buildings instead of having the simulator quit on the building. The console now shows..."
  • 22:5222:52, 21 July 2023 diff hist +24 April 5 2023 build No edit summary
  • 22:5122:51, 21 July 2023 diff hist −9 m April 5 2023 build No edit summary
  • 22:5022:50, 21 July 2023 diff hist +39 m April 11 2023 build No edit summary
  • 22:4922:49, 21 July 2023 diff hist 0 m April 16 2023 build No edit summary
  • 22:4922:49, 21 July 2023 diff hist 0 m April 19 2023 build No edit summary
  • 22:4722:47, 21 July 2023 diff hist +2,626 N April 5 2023 build Created page with "This is the first build with Destination Dispatch support, the support is still at an early stage and needs lots of work. Test this feature, and make recommendations on how to change it so I can improve the simulator, especially for the Destination Dispatch algorithm which doesn't do that much yet. I also revamped the Random Activity feature to work with the new Destination Dispatch elevators. Other features like destination indicators, etc. will be made soon. A few..."
  • 22:4522:45, 21 July 2023 diff hist +3,526 N April 11 2023 build Created page with "This build has had extensive work done on the Destination Dispatch controller, and so the functionality and routing should be working very well now. I also added sounds to the call station indicators, and added the indicators and elevator IDs to the "Triton Center - Destination Dispatch" building. One major bug was fixed on Linux in this and I backported the change to the 1.11 branch so it'll be in the next Alpha 11 update. The issue was that movement keys would get s..."
  • 22:4222:42, 21 July 2023 diff hist +2,056 N April 12 2023 build Created page with "This build has a lot of cleanups and fixes to the last build, to make Destination Dispatch work better, and so I wanted to put a new build out quickly. See the changelog for more information on what has changed, and also see yesterday's build for more information on recent changes. This also has fixes for the Person routing which was reported before. Let me know how this is working, and also any suggestions you have that I can implement. For this build I also started ma..."
  • 22:4022:40, 21 July 2023 diff hist +1,413 N April 15 2023 build Created page with "This build is a minor update over the last one, and mainly has some important bugfixes for Destination Dispatch mode. I'm still thinking about making a separate letter indicator object for the DD elevators, and also maybe a keypad entry system. Right now the Triton Center is using DirectionalIndicators for the letter IDs, but those don't support sound and the script parameters are excessive. I'd love to hear any ideas or suggestions, and the last build post had so..."
  • 22:3822:38, 21 July 2023 diff hist +3,025 N April 16 2023 build Created page with "This build has a number of changes to the Destination Dispatch system, and I'm putting it out mainly so you all can test it. This has the new keypad entry system, and I created a new "Simple - Destination Dispatch Keypad" building and updated the "Triton Center - Destination Dispatch" building for it, the service elevators use it. Xteal contributed code for a configurable option that lets you choose how many people to create in random activity mode, instead of letting th..."
  • 22:3522:35, 21 July 2023 diff hist +6,266 N April 19 2023 build Created page with "The build is mostly a large update for both Destination Dispatch and Standard Modes for dispatch controllers, and features new call button functionality. ------------ This build has most of the call button functionality (which waits for elevators to become available, and dispatches elevators) moved into the Dispatch Controller, this is a very big change, so testing is needed because call buttons now use newly-written code. Instead of being independent controllers, call..."
  • 22:3122:31, 21 July 2023 diff hist +1 m April 23 2023 build No edit summary
  • 22:3122:31, 21 July 2023 diff hist +3,246 N April 23 2023 build Created page with "This build as a lot of bugfixes, and includes support for using the Application Support folder on Mac in addition to the Resources (app) folder. This also means that Windows and Linux should work with other data paths too, but I haven't implemented the folder code for those yet, and haven't tested Windows yet. All of the remaining call button functionality was moved into the Call Station object and I deleted the call button code. This needs lots of testing to make sure..."
  • 22:2922:29, 21 July 2023 diff hist +997 N April 27 2023 build Created page with "This build mainly has bugfixes for recent reported issues. On Mac, Skyscraper now automatically creates the Skyscraper folder (and subfolders) in Application Support, so this should be used for all add-ons. '''Changelog:''' #Fixed star and minus keypad buttons #Create Skyscraper folder under Application Support on startup if needed #Fixed callstation number issue that was causing glitches on some call stations #Fixed an issue where floor numbers with leading 0's would n..."
  • 22:2722:27, 21 July 2023 diff hist +24 May 3 2023 build See also
  • 22:0822:08, 21 July 2023 diff hist −7 m June 30 2023 build No edit summary
  • 22:0722:07, 21 July 2023 diff hist 0 m June 17 2023 build No edit summary
  • 22:0522:05, 21 July 2023 diff hist −4 m June 23 2023 build No edit summary
  • 22:0522:05, 21 July 2023 diff hist 0 m June 13 2023 build No edit summary
  • 22:0522:05, 21 July 2023 diff hist 0 m May 30 2023 build No edit summary
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