Berlin TV Tower

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This article is legitimate.
It contains good-faith information, such as an existing building or content.
This article describes a building that is currently part of the LF Integration Project by LF.

It can be found here on the Skyscraper Simulator Wiki or on Scratch Forum.

This simulated building may represent a real one.

This place's creator, LF, created this simulation only
because of liking the real place and to keep that place in memory.

There is no intention to publicize anything that real authorities do not want the public to do so.

To real-life parties: If you really want this building to be removed, please contact the creator
with a very good reason, and if possible, with an absolute proof of your relations to the real place.

Berlin TV Tower (German: Berliner Fernsehturm) is a TV Tower created by Lighthouse Friesland. It is loosely based off of a TV Tower located at Alexanderplatz in Berlin (Germany) and it's near Park Inn Hotel Berlin. It has a total of 3 elevators. It was made with the NothingCanStopMe's Building Creator, but was heavily modified to the point that it has custom textures not included in NothingCanStopMe's Building Creator.

  • Building Name: Berlin TV Tower
  • Building Designer: Lighthouse Friesland (Aufzugskanal)
  • Location: Berlin, Germany (Real-life)
  • Building Adress: 1 Panoramastraße 1A, 10178 Berlin
  • Elevators/Lifts: 3 (All 2014's ThyssenKrupp lifts)
  • Staircases: 3

Updates

  • Version 1A (September 22, 2022): First launch
  • Version 1B (September 2, 2023): Changed elevator ceiling texture (except the staff lift)
  • Version 2 (October 25, 2023): Bug fixes (except the staff lift), changed button fixtures, cab texture and floor / indicator numbering (except the staff lift)
  • Version 3 (October 29, 2023): Bug fixes for the staff lift, changed floor and indicator numbering for the staff lift, corrected the roof to exactly 1,207 ft, changed the antenna/roof texture
  • Version 4 (November 16, 2023): Changed shaft door texture for all lifts, changed carpet texture and exterior wall texture in the lift lobby, changed floor texture for the public lifts (idk how the cab looks like in the service lift)
  • Version 5 (In Progress; TBA): Added shaft cage, Stairwell to restaurant improvements, entrance stairwell improvements, public elevators button rearrangement, added ropes and counterweight and some bug fixes
  • Version 6 and beyond (planning stages)

Floors

  • 1-2 - Staff Area
  • 3 - Lobby
  • 4 - Elevator Lobby
  • 5-20M - Mechanical? (Express Zone)
  • 21 - Observatory
  • 21M - Mechanical
  • 22 - Restaurant
  • 23-29 (24-30) - Mechanical

Gallery

  • NOTE: Some of the screenshots were made in Version 3.
  • NOTE II: This section is still a work in progress and will be updated with new screenshots.

See also

External links