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== Design Ideas == #the SBS engine would send graphics rendering calls to the clients, possibly using a communications protocol designed by eventhorizon, like "Second Life". Clients would also have to handle collision detection, so all of that would have to be moved from SBS to the frontend. #A network frontend would be added to the client version of Skyscraper, a network backend would be made for the server version (a wrapper around the SBS engine) #All Ogre code would probably have to be removed from SBS and moved to the frontend, SBS would then have to make calls to the frontend (direct C++ function calls can't be done in this situation, it would have to be message passing) #If this is successful, it would probably be called Skyscraper 3.0 or Skyscraper Online/Multiplayer, since it's a redesign of the simulator's architecture
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