Data: Difference between revisions

From Skyscraper Wiki
Jump to navigation Jump to search
MelvinMan10 (talk | contribs)
mNo edit summary
MelvinMan10 (talk | contribs)
mNo edit summary
 
Line 1: Line 1:
{{legit}}
{{legit}}
'''Data''' on Skyscrapersim includes every texture / sounds / fonts etc. Those data are everything that makes the building be like they are. If you don't have the required data for any [[buildings]], that part of the building with the missing data will switch to the default.png file. They are found on the Data folder of Skyscrapersim. Default built-in Skyscrapersim data are known as SVN data. With other Third-Party data being downloaded on [[Integration Projects]] or Data Packs.
The '''data''' folder in Skyscraper Simulator includes every texture / sounds / fonts etc. Those files are everything that makes the buildings be like they are. Default built-in Skyscrapersim data are known as SVN data. With other Third-Party data being downloaded on [[Integration Projects]] or Data Packs.
=== Data Packs ===
 
If you do not have the required data for any [[buildings]]:
*'''Textures:''' The corresponding part of the building will use the "default.png" file instead.
*'''Sounds:''' The missing sound(s) will not play at all.
*'''Fonts:''' The textures that use any missing font(s) will not be created at all.
== Data ==
=== Textures ===
[[File:Default.png|right]]
Textures / Images are files on png, jpg, gif and other image files that make up nearly the entirety of all data at Skyscraper. They can range from poorly made elevator fixtures to high quality windows or floor textures for example. In Skyscraper they are loaded on a building at the <code><Textures></code> section.
 
=== Sounds ===
Sounds are mostly used for elevators since the game doesn´t have any music beside the Main Page Music. They are used for buttons, doors opening and closing, and more.
=== Fonts ===
Fonts are used on buttons, signs and Elevator Indicators to show floors. They have their own folder inside Data and are stored in <code>.ttf</code> files.
== Data Packs ==
Some Data Packs with various data can be found on Skyscraper. Examples of Data Packs:
Some Data Packs with various data can be found on Skyscraper. Examples of Data Packs:


Line 9: Line 23:
* BouncerBoy - '''iiBouncer_DevX Data Pack'''
* BouncerBoy - '''iiBouncer_DevX Data Pack'''
* Lighthouse Friesland - '''[[LF Data Pack]] (LF's Buildings and Data) (Replaced with [[LF Integration Project]])
* Lighthouse Friesland - '''[[LF Data Pack]] (LF's Buildings and Data) (Replaced with [[LF Integration Project]])
== Textures ==
[[File:Default.png|right]]
Textures / Images are files on png, jpg, gif and other image files that make up nearly the entirety of all data at Skyscraper. They can range from poorly made elevator fixtures to high quality windows or floor textures for example. In Skyscraper they are loaded on a building at the <code><Textures></code> section.
== Sounds ==
Sounds are mostly used for elevators since the game doesn´t have any music beside the Main Page Music. They are used for buttons, doors opening and closing, and more.
== Fonts ==
Fonts are used on buttons, signs and Elevator Indicators to show floors. They have their own folder inside Data and are stored in <code>.ttf</code> files.
== See also ==
== See also ==
* [[Buildings]]
* [[Buildings]]

Latest revision as of 09:00, 7 June 2026

This article is legitimate.
It contains good-faith information, such as an existing building or content.

The data folder in Skyscraper Simulator includes every texture / sounds / fonts etc. Those files are everything that makes the buildings be like they are. Default built-in Skyscrapersim data are known as SVN data. With other Third-Party data being downloaded on Integration Projects or Data Packs.

If you do not have the required data for any buildings:

  • Textures: The corresponding part of the building will use the "default.png" file instead.
  • Sounds: The missing sound(s) will not play at all.
  • Fonts: The textures that use any missing font(s) will not be created at all.

Data[edit | edit source]

Textures[edit | edit source]

Textures / Images are files on png, jpg, gif and other image files that make up nearly the entirety of all data at Skyscraper. They can range from poorly made elevator fixtures to high quality windows or floor textures for example. In Skyscraper they are loaded on a building at the <Textures> section.

Sounds[edit | edit source]

Sounds are mostly used for elevators since the game doesn´t have any music beside the Main Page Music. They are used for buttons, doors opening and closing, and more.

Fonts[edit | edit source]

Fonts are used on buttons, signs and Elevator Indicators to show floors. They have their own folder inside Data and are stored in .ttf files.

Data Packs[edit | edit source]

Some Data Packs with various data can be found on Skyscraper. Examples of Data Packs:

See also[edit | edit source]