Version History

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Skyscraper Version History

Note: All dates are in mm/dd/yy format.

1.0 Series[edit | edit source]

These versions were written in Visual Basic 6.

  • 12/27/02 - Skyscraper 0.2 (Alpha, source only, TrueVision 3D 5 engine)
  • 12/31/02 - Skyscraper 0.3 (Source only, new TrueVision 3D 6 engine)
  • 1/1/03 - Skyscraper 0.4 (Source only)
  • 1/11/03 - Skyscraper 0.5
  • 1/20/03 - Skyscraper 0.6
  • 2/6/03 - Skyscraper 0.7
  • 2/19/03 - Skyscraper 0.8
  • 3/17/03 - Skyscraper 0.9 (Beta)
  • 3/30/03 - Skyscraper 0.91
  • 4/27/03 - Skyscraper 0.92
  • 7/25/03 - Skyscraper 0.93
  • 10/13/03 - Skyscraper 0.94
  • 1/2/04 - Skyscraper 0.95
  • 3/26/04 - Skyscraper 0.95b
  • 5/4/04 - Skyscraper 0.96

Skyscraper 0.97 renamed Skyscraper 1.1 Alpha, aims for a 2.0 release

  • 7/21/04 - Skyscraper 1.0
  • 9/26/04 - Skyscraper 1.0b

Between this is Visual Basic versions of Skyscraper 1.1, the C++ version was started in June 2005 and simultaneous versions of VB and C++ were released until the VB version was discontinued in mid 2006. The simulator became relatively stable in 2008 and the focus was put on the Triton Center, the simulator was released when the Triton Center was completed.

2.0 Series[edit | edit source]

These versions were written in C++.

The Crystal Space engine was dropped in favor of Ogre (which took "a lot of work" to port the simulator over), this was done because Ogre had "better features" and supported things like the "Caelum sky system". Interestingly enough Crystal Space development stopped not that long after (after they put out a 2.0 release), and the engine is now discontinued, Ogre is still being developed.