Data: Difference between revisions

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{{legit}}
The '''Datas''' on Skyscrapersim are every texture / sounds / fonts etc. Those data are everything that makes the building be like they are. If you don't have the required data for any [[buildings]], that part of the building with the missing data will switch to the default.png file. They are found on the Data folder of Skyscrapersim. Default built-in Skyscrapersim data are known as SVN data. With othe Third-Party datas being downloaded on Integration Projects or Data Packs.
The '''Datas''' on Skyscrapersim are every texture / sounds / fonts etc. Those data are everything that makes the building be like they are. If you don't have the required data for any [[buildings]], that part of the building with the missing data will switch to the default.png file. They are found on the Data folder of Skyscrapersim. Default built-in Skyscrapersim data are known as SVN data. With othe Third-Party datas being downloaded on Integration Projects or Data Packs.
=== Data Packs ===
=== Data Packs ===
Some Data Packs with various data can be found on Skyscraper. Examples of Data Packs:
Some Data Packs with various data can be found on Skyscraper. Examples of Data Packs:


* gooper1 - '''[[Gooper1 Data Pack]] (ZIP with various buildings and data. Last Updated on 2017)'''
* gooper1 - '''[[Gooper1 Data Pack]] (ZIP with various buildings and data. Last updated in 2017)'''
* NewEnglandElevators - '''NewEnglandElevator's Data; Textures and Sounds'''
* NewEnglandElevators - '''NewEnglandElevator's Data; Textures and Sounds'''
* Unvalid_Marc - '''Marc's Data Pack'''
* Unvalid_Marc - '''[[Marc's Data Pack]]'''
* BouncerBoy - '''iiBouncer_DevX Data Pack'''
* BouncerBoy - '''iiBouncer_DevX Data Pack'''
* Lighthouse Friesland - '''[[LF Data Pack]] (LF's Buildings and Data) (Replaced with [[LF Integration Project]])
* Lighthouse Friesland - '''[[LF Data Pack]] (LF's Buildings and Data) (Replaced with [[LF Integration Project]])
== Textures ==
== Textures ==
[[File:Default.png|right]]
[[File:Default.png|right]]
Textures / Images are files on png, jpg, gif and other image files that make up nearly the entirety of all data at Skyscraper. They can range from poorly made elevator fixtures to high quality windows or floor textures for example. In Skyscraper they are loaded on a building at the <code><Textures></code> section.
Textures / Images are files on png, jpg, gif and other image files that make up nearly the entirety of all data at Skyscraper. They can range from poorly made elevator fixtures to high quality windows or floor textures for example. In Skyscraper they are loaded on a building at the <code><Textures></code> section.
== Sounds ==
== Sounds ==
Sounds are mostly used for elevators. Since the game doesn´t have any music beside the Main Page Music. They are used for buttons, doors opening and closing, and more.
Sounds are mostly used for elevators. Since the game doesn´t have any music beside the Main Page Music. They are used for buttons, doors opening and closing, and more.
== Fonts ==
== Fonts ==
Fonts are used on buttons, signs and Elevator Indicators to show floors. They have their own folder inside Data. They are stored in .ttf files.
Fonts are used on buttons, signs and Elevator Indicators to show floors. They have their own folder inside Data. They are stored in .ttf files.
== See also ==
== See also ==
* [[Buildings]]
* [[Buildings]]

Revision as of 20:22, 6 May 2024

This article is legitimate.
It contains good-faith information, such as an existing building or content.

The Datas on Skyscrapersim are every texture / sounds / fonts etc. Those data are everything that makes the building be like they are. If you don't have the required data for any buildings, that part of the building with the missing data will switch to the default.png file. They are found on the Data folder of Skyscrapersim. Default built-in Skyscrapersim data are known as SVN data. With othe Third-Party datas being downloaded on Integration Projects or Data Packs.

Data Packs

Some Data Packs with various data can be found on Skyscraper. Examples of Data Packs:

Textures

Textures / Images are files on png, jpg, gif and other image files that make up nearly the entirety of all data at Skyscraper. They can range from poorly made elevator fixtures to high quality windows or floor textures for example. In Skyscraper they are loaded on a building at the <Textures> section.

Sounds

Sounds are mostly used for elevators. Since the game doesn´t have any music beside the Main Page Music. They are used for buttons, doors opening and closing, and more.

Fonts

Fonts are used on buttons, signs and Elevator Indicators to show floors. They have their own folder inside Data. They are stored in .ttf files.

See also