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- 08:24, 14 October 2024 HEF City (hist | edit) [532 bytes] Elevator1512 (talk | contribs) (Created page with "'''HEF City''' is a building complex located in SumoCity and has a total of 48 elevators. Category:Sumosoftinc's buildings")
- 20:59, 13 October 2024 Mount Shark Resort (hist | edit) [478 bytes] Elevator1512 (talk | contribs) (Created page with "The '''Mount Shark Resort''' is a 25-floor hotel that has a total of 34 elevators. == See also == * Sumo Grand Revolution Hotel * One Jakarta Center Category:Sumosoftinc's buildings")
- 09:05, 13 October 2024 Athlone Town Centre (hist | edit) [402 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} '''Athlone Town Centre''' is a shopping centre by Lift Excelsior. It is the main building project in The Lift Excelsior Portfolio and contains an 11-floor hotel, some apartment buildings, offices, and some underground parking. Category:Lift Excelsior's buildings Category:Shopping centers Category:Hotel buildings Category:Multi-purpose buildings")
- 12:51, 12 October 2024 October 10 2024 build (hist | edit) [2,252 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build has some new features and fixes. The first feature is cross-engine mouseclicks, which allows you to interact with objects outside the current sim engine, such as opening a door in another building. This build also introduces malfunctions, currently only elevators use this, but when enabled, elevators randomly malfunction and require intervention to get them operable again (the malfunction involves emergency stopping the elevator, switching the...")
- 14:28, 6 October 2024 Simple - Hydraulic (hist | edit) [361 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} '''Simple - Hydraulic''' is a building that showcases creating a hydraulic elevator with the primitives feature that was introduced in the September 27 2024 build. == See also == * Simple - Runloop * Simple Variations Category:Eventhorizon's buildings Category:Simple buildings")
- 14:27, 6 October 2024 Simple - Runloop (hist | edit) [253 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} '''Simple - Runloop''' is a building that showcases script runloops introduced in the October 6 2024 build. == See also == * Simple - Hydraulic * Simple Variations Category:Eventhorizon's buildings Category:Simple buildings")
- 14:18, 6 October 2024 October 6 2024 build (hist | edit) [2,820 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build has a number of new features and some fixes. The Mac version is having issues with the new OgreProcedural library, I'll be fixing this (Update - this has been fixed and the package re-uploaded). The PrimShape command has been renamed to (and consolidated into) the CreatePrim command, to simplify code a little. I started support for script runloops, more will come with this soon, but it lets you run commands and other things in scripts while the...")
- 18:55, 2 October 2024 The Lift Excelsior Portfolio (hist | edit) [650 bytes] Elevator1512 (talk | contribs) (Created page with "{{IpInfo}}{{legit}} '''The Lift Excelsior Portfolio''' is an integration project by <abbr title="Formerly known as SchindlerLift2844">The Lift Excelsior</abbr>. Its main building is Athlone Town Centre that is based on a real-life shopping center. == Buildings == * Athlone Town Centre * Example Plaza * Point Square Dublin * Blanchardstown Centre V2 * The Spaceport Triology == See also == * Integration Projects Category:Integration Projects")
- 16:36, 2 October 2024 Realistic Mitsubishi with Atrium (hist | edit) [263 bytes] Elevator1512 (talk | contribs) (Created page with "'''Realistic Mitsubishi with Atrium''' is a 12-floor building that has a Mitsubishi elevator. == See also == * Buildings Category:Naylengamingtv's buildings")
- 21:58, 28 September 2024 Polaris City Center (hist | edit) [265 bytes] Elevator1512 (talk | contribs) (Created page with "'''Polaris City Center''' is a building complex located in Polaris City. It has a total of 4 towers and was by Fennz. Category:Fennz's buildings Category:Beno Building Creator buildings")
- 14:53, 28 September 2024 September 28 2024 build (hist | edit) [1,172 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build is a bugfix release, it fixes a major issue involving switching between engines/buildings. The problem was that the older versions would remove the camera when detaching from a sim engine, but I found that I forgot to add the camera removal code line when rewriting a lot of the code. The result is that it would end up with cameras active in multiple sim engines, which doesn't make sense, causing issues when switching engines. This build also ha...")
- 15:47, 27 September 2024 Simple - Primitives (hist | edit) [278 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} '''Simple - Primitives''' is a building that showcases prims that were released as part of the September 27 2024 build. == See also == *Simple Variations Category:Eventhorizon's buildings Category:Simple buildings")
- 15:36, 27 September 2024 September 27 2024 build (hist | edit) [2,102 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build has a large feature added, the addition of the Ogre Procedural library. Some new commands have been created for this. What this does is it lets you create more advanced types of geometry in the simulator, such as spheres, cylinders, cones, capsules, etc. The library features more things, so I'll eventually try to add the rest of the features. For now, it does shape/prim creation. The attached screenshot shows the new "Simple - Primitives" b...")
- 16:13, 25 September 2024 September 25 2024 build (hist | edit) [1,857 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build has a number of changes, the main one being the addition of the code from the "openxr" branch, which is the integration of OpenXR into Skyscraper in order for it to support VR headsets. The VR feature is still experimental due to bugs, but is working fairly well, the code was mostly developed by Glastonbridge Software. I've tested it with a Meta/Oculus Quest 2 headset, and would love it if more people tested it to see what it's compatible with....")
- 17:40, 23 September 2024 IKEA Bouncerville (hist | edit) [259 bytes] Elevator1512 (talk | contribs) (Created page with "'''IKEA Bouncerville''' is a 2-floor store located in Bouncerville. == See also == * Hyatt Place Bouncerville Category:BouncerBoy's buildings Category:Beno Building Creator buildings")
- 09:42, 21 September 2024 Guy's Hospital Otis67 Remix (hist | edit) [306 bytes] Elevator1512 (talk | contribs) (Created page with "'''Guy's Hospital Otis67 Remix''' is a building mod of Guy's Hospital. Like the original, it has a total of 30 elevators. == Floors == * ''Main article:'' Guy's Hospital#Floors == See also == * Skyscrapersim Housing Estate Remix Otis67 Category:Building mods Category:Otis67's buildings")
- 17:39, 20 September 2024 September 19 2024 build (hist | edit) [856 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build includes some changes that were missing in the previous build, and also includes the move of the engine context handling code into a new nanokernel object, which runs the engine contexts similar to a hypervisor. == See also == * Previous build * Next build * Development Builds == External links == * [https://skyscrapersimulatorforum.createaforum.com/download-skyscraper-simulator/new-build-91924-build/ New build: 9...")
- 09:11, 16 September 2024 Iceham Towers (hist | edit) [317 bytes] Elevator1512 (talk | contribs) (Created page with "The '''Iceham Towers''' are a pair of 62-floor towers made by SchindlerLift2844. There are a total of 65 elevators in the building. == See also == * Express Observatory * Midlandgate Shopping Centre Category:SchindlerLift2844's buildings Category:Beno Building Creator buildings")
- 18:21, 14 September 2024 Office, Hotel Building mods (hist | edit) [383 bytes] Elevator1512 (talk | contribs) (Created page with "There are different '''Office, Hotel Building''' building mods that have been made by various people. == List == * Office Hotel Building - INSANE fast elevators * Office, Hotel Building 001 * Office, Hotel Building 1 * Office, Hotel Building Remix Otis67 == See also == * Office, Hotel Building Category:Various users' buildings *")
- 08:44, 13 September 2024 Modernham INN (hist | edit) [283 bytes] Elevator1512 (talk | contribs) (Created page with "The '''Modernham INN''' is a 4-floor hotel located in Modernham and was created by Haru. There are a total of 4 elevators in the hotel. Category:Haru's buildings Category:Hotel buildings")
- 20:20, 10 September 2024 Four Seasons Hotel (disambiguation) (hist | edit) [203 bytes] Elevator1512 (talk | contribs) (Created page with "The '''Four Seasons Hotel''' may refer to one of the following buildings: * Four Seasons Hotel - Luigi Fan2006 * Four Seasons Hotel of Dellis City - elevator1512 Category:Disambiguation pages")
- 09:03, 10 September 2024 Skyscrapersim 2.0 Alpha 11 (hist | edit) [11,328 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 11 / 1.11''' was the 12th release of the 2.0 releases. It was released on December 19, 2016. This version has 33 builds. == Changelog == #fix FMOD version number reporting #Only play floor sound during an elevator's standard arrival notification #Exit app when Alt-F4 is pressed, this is a fix for Windows builds #Added the ability to dump shaders to a folder, used for RTSS debugging #Exit if a fatal render operation is encounter...")
- 15:30, 9 September 2024 Skyscrapersim 2.0 Alpha 10 (hist | edit) [42,357 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 10 / 1.10''' was the 11th release of the 2.0 releases. It was released on December 19, 2016. This version has 33 builds. == Changelog == #added support for revolving doors #when in fire service phase 2 mode, only open phase 2's car doors on recall floor, not other cars #added "PeakOff" action, and updated documentation #reset mouse cursor when exiting to main menu #FinishMove should turn on floor that the camera is active on, i...")
- 11:53, 8 September 2024 Skyscrapersim 2.0 Alpha 4.1 (hist | edit) [327 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 4 / Skyscraper 1.4''' was the fifth release of the 2.0 releases. It was released on June 20, 2009. This version was a minor update which was a bug fix for the previous version (Alpha 4). == Changelog == #Linux build fix #fixed a shaft door regression Category:Skyscraper versions")
- 11:50, 8 September 2024 Skyscrapersim 2.0 Alpha 1 (hist | edit) [337 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 1 / Skyscraper 1.1''' was the first release of the 2.0 releases. It was released on January 6, 2009. == Changelog == #complete rewrite from scratch, using C++ and the Crystal Space graphics engine #numerous features added that were not found in the 1.0 release Category:Skyscraper versions")
- 11:49, 8 September 2024 Skyscrapersim 2.0 Alpha 2 (hist | edit) [346 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 2 / Skyscraper 1.2''' was the second release of the 2.0 releases. It was released on January 10, 2009. == Changelog == #added missing DLL for CS, and fixed installer #added AddGround command, for creating tile grid-based grounds (fixes ground interference issue in 1.1) Category:Skyscraper versions")
- 11:47, 8 September 2024 Skyscrapersim 2.0 Alpha 3 (hist | edit) [1,434 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 3 / Skyscraper 1.3''' was the fourth release of the 2.0 releases. It was released in March 29, 2009. == Changelog == #added door framework #fixed a range bug that caused ranges to fail if the first value was negative #added basement levels to Triton Center #added ShaftShowFloors, ShaftShowOutside, and ShowFullShaft commands #fixed a bug involving certain variables not being processed #fixed up sign generator script #new flo...")
- 11:36, 8 September 2024 Skyscrapersim 2.0 Alpha 9 Update 2 (hist | edit) [3,574 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 9 Update 2 / 1.9.2''' was the 12th release of the 2.0 releases. It was released on April 16, 2015. == Changelog == #fix TriangleType element names #turn off directional indicators if elevator is switching into a service mode, or is being switched off #startup functions no longer crash if CreateElevator is never specified #positioned elevator sounds properly #need to initialize motor idle sound (fixes potential crashes) #elevato...")
- 11:33, 8 September 2024 Skyscrapersim 2.0 Alpha 9 Update 1 (hist | edit) [6,397 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 9 Update 1 / 1.9.1''' was the 11th release of the 2.0 releases. It was released on March 31, 2015. == Changelog == #play elevator door open/close and message sounds on reversal #change to Go function in rev 3171 broke FloorHold feature; relocated code to fix #added more breaks and other cleanups #cleanups to elevator functions involving door lookups #prevent nudge mode from enabling if elevator doors were manually moved and sto...")
- 10:44, 8 September 2024 Skyscrapersim 2.0 Alpha 9 (hist | edit) [24,222 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 9 / 1.9''' was the 10th release of the 2.0 releases. It was released on March 4, 2015. This version has 21 builds. == Changelog == #added new Underground building #cleanups in relation to ShowFloors arrays #fixed a conflict between Group listings and ShowFloors lists, and cleaned up EnableFloorRange function #the print command can now be specified by itself, to print a blank line #many script commands would crash if given no pa...")
- 10:25, 8 September 2024 Skyscrapersim 2.0 Alpha 8 (hist | edit) [9,575 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 8 / 1.8''' was the ninth release of the 2.0 releases. It was released on March 1, 2013. This version has 20 builds and was the first version to use the OGRE engine. == Changelog == #elevators now report as available if on the same floor as the call and not moving, regardless of the door state - fixes an issue where pressing call buttons more than once would open additional elevators #fixed TruncateNumber function, to return cor...")
- 09:50, 8 September 2024 Skyscrapersim 2.0 Alpha 7 (hist | edit) [2,752 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{Db2}} '''Skyscrapersim 2.0 Alpha 7 / 1.7''' was the eighth release of the 2.0 releases. It was released in 19 September 2010. This version has 14 builds and used the Crystal Space 1.4 engine. == Changelog == #added braille fonts #added support for elevator panel switches and knobs #added elevator fan toggle #door open and close buttons now support specific doors #added door hold feature #elevator now resets queue search direction if last entry in active queue...")
- 21:38, 7 September 2024 Epicentrum Walk (hist | edit) [382 bytes] 2601:983:281:2160:d49f:2b55:e94:8934 (talk) (Created page with "The '''Epicentrum Walk''' is a 2-floor building by sumosoftinc. == See also == * Sumo Riverside Walk Category:Sumosoftinc's buildings")
- 15:14, 7 September 2024 Simple - Single Slide (hist | edit) [302 bytes] 73.101.189.162 (talk) (Created page with "'''Simple - Single Slide''' is a mod showcases an elevator with a single-slide door. == See also == * Simple Variations Category:Simple buildings Category:Building mods")
- 04:47, 7 September 2024 ElbSky Tower (hist | edit) [1,051 bytes] Lighthouse Friesland (talk | contribs) (Created page with "'''ElbSky Tower''' is a fictional, 31-storey tower located in Hamburg, Germany. == Floor assignments == === Underground floors === '''U5 (P5)''' - VIP parking for the restaurants and bars as well as for special events, with 20 parking spaces. '''U4 (P4)''' - Parking for hotel guests, with 30 parking spaces. '''U3 (P3)''' - Exclusive parking for residents of the luxury apartments, with 50 parking spaces. '''U2-U1 (P2-P1)''' - Underground parking with a total of 200 parki...")
- 08:41, 4 September 2024 Simple - Upanddownadventures Mod (hist | edit) [298 bytes] Elevator1512 (talk | contribs) (Created page with "'''Simple - UADA Mod''' is a Simple mod by Upanddownadventures. == See also == * Simple Variations Category:Simple buildings Category:Upanddownadventures' buildings Category:Building mods") originally created as "Simple - UADA Mod"
- 17:18, 3 September 2024 Branciforte Plaza (hist | edit) [279 bytes] Elevator1512 (talk | contribs) (Created page with "'''Branciforte Plaza''' is a 3-floor building by Upanddownadventures. == See also == * Upanddownadventures Test Tower Category:Upanddownadventures' buildings")
- 10:27, 3 September 2024 Upanddownadventures Test Tower (hist | edit) [454 bytes] Elevator1512 (talk | contribs) (Created page with "'''Upanddownadventures Test Tower''' is a 2-floor building that has a total of 29 elevators and was made by Upanddownadventures. == See also == * Buildings Category:Upanddownadventures' buildings Category:Beno Building Creator buildings")
- 15:37, 30 August 2024 Marc City (hist | edit) [954 bytes] Elevator1512 (talk | contribs) (Created page with "'''Marc City''' is a fictional city made by UnvalidMarc. Most of their buildings are located here except for Grangri Mall Toonville. == See also == * Fictional cities Category:Fictional cities")
- 19:41, 28 August 2024 Four Seasons Hotel (hist | edit) [658 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} The '''Four Seasons Hotel''' is a 12-floor hotel by Luigi Fan2006 and has a total of 15 elevators. == See also == * Thaddeus Building V2 * Evergreen Shopping Centre Category:Luigi Fan2006's buildings Category:Beno Building Creator buildings Category:Hotel buildings")
- 19:31, 28 August 2024 Evergreen Shopping Centre (hist | edit) [664 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} '''Evergreen Shopping Centre''' is a 4-floor shopping center by Luigi Fan2006 and has a total of 5 elevators. == See also == * United Town Office Building Category:Luigi Fan2006's buildings Category:Beno Building Creator buildings Category:Shopping centers")
- 07:58, 28 August 2024 Skyscrapersim Housing Estate Remix Otis67 (hist | edit) [367 bytes] Elevator1512 (talk | contribs) (Created page with "'''Skyscrapersim Housing Estate Remix Otis67''' is a building mod of the Skyscrapersim Housing Estate by Test Tower / ttskyscraper. == Floors == * ''Main article:'' Skyscrapersim Housing Estate#Section 1.1 By Test Tower (3_towers) == See also == * Skyscrapersim Housing Estate Category:Building mods Category:Otis67's buildings")
- 11:20, 27 August 2024 August 24 2024 build (hist | edit) [1,648 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build has a number of fixes and new features. I added joystick support, so if you have a joystick, you can try it out now. Currently Skyscraper only supports one joystick at a time, but it can be configured in the joystick.ini file. MultiMonorail added the AddElevatorIDSigns command, used for destination dispatch. On Windows, I made a new build system for Skyscraper, using CMake, and I'll put the instructions online very soon on how to use it, I main...")
- 06:05, 27 August 2024 St. Michael Hospital (Forex City) (hist | edit) [294 bytes] Lighthouse Friesland (talk | contribs) (Created page with "'''St. Michael Hospital''' is a hospital to be planned by Lighthouse Friesland. == Floor assignments == * '''K''' - Operation floor * '''E''' - Ground floor and exit * '''1-7''' - Clinics (a and b) ''More coming up.'' Category:Lighthouse Friesland's buildings")
- 09:19, 25 August 2024 Forex City (hist | edit) [546 bytes] Elevator1512 (talk | contribs) (Created page with "'''Forex City''' is a fictional city used for some of Forex501's buildings. == See also == * Fictional cities Category:Fictional cities")
- 13:43, 23 August 2024 The Literal H, Forex City (hist | edit) [130 bytes] Forex501 (talk | contribs) (This is a future building to be created)
- 13:40, 23 August 2024 Klasky Plaza, Forex City (hist | edit) [129 bytes] Forex501 (talk | contribs) (This is a future building to be created) Tag: Visual edit: Switched
- 10:19, 23 August 2024 Denver Remston Hospital/San Francisco Building (hist | edit) [1,312 bytes] MelvinMan10 (talk | contribs) (Created page with "The '''San Francisco Building''' is the tallest building in Denver Remston Hospital. ==Floors== *'''B''' - Lower hospital departments *'''<abbr title="Exit to street.">1<abbr>''' - <span style="color:blue;">Food center, Emergency Room, X-Rays</span> *'''<abbr title="Accessible by escalators from the 1st floor.">2<abbr>''' - <span style="color:green;">Clinics, Outdoor Relaxation Zone</span> *'''<abbr title="Accessible by escalators from the 1st floor.">3<abbr>''' - <...") originally created as "San Francisco Building (Mn10)"
- 10:15, 23 August 2024 Denver Remston Hospital/San Rafael Building (hist | edit) [799 bytes] MelvinMan10 (talk | contribs) (Created page with "The '''San Rafael Building''' is another building located in the Denver Remston Hospital compound. ==Floors== *'''1''' - <span style="color:blue;">Lobby</span> *'''2''' - <span style="color:green;">''In progress''</span> *'''3-7''' - ''In progress'' *'''8''' - Offices *'''R''' - Roof Category:Denver Remston Hospital") originally created as "San Rafael Building (Mn10)"