June 15 2026 build

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This is an official build of Skyscraper, made by eventhorizon.
It contains only the files in SVN, and can be safely downloaded to your computer.
This article describes a development build of Skyscraper Simulator.
It contains good information related to Skyscraper Simulator.

This build fixes a number of issues, and also removes the Planetary feature, which had an earth model that was used. Escalators and moving walkways now work properly when walking to the ends of large ones, previously the simulator used the distance from the center of the object and limited the movement to 100 feet, now it uses the distance of 100 feet off of the extents of the object. I fixed the ability to override textures by using the same texture names, this was a bug that the Palace Tower building triggered. I removed the Planetary feature, so now the sim engines should revert to how they were in 2.0; this also reverts the building bounds cuts to the regular Cut function instead of Cut3D; Cut3D is now used for just the Cut3D command. The City Demo has been changed to include the Triton Center back in the main city script, for compatibility with the Planetary feature removal. I also added verbose error output to the texture mapping functions, mainly in order to report an error with the ground in NewBuild buildings, which has a ground polygon that was made incorrectly (too large) and doesn't work with 2.1 builds, to fix the ground in NewBuild buildings, it's recommended to use the AddGround command.

Changelog:

  1. SBS: Escalator and Moving Walkway extents (start and end vectors) should be used to determine the maximum camera distance that the steps should be moved with, instead of the center of the object
  2. SBS: fix the overriding of textures, when multiple textures are loaded with the same name. This is fixed by stripping off the material instance number at the end of the material name, to match the last material loaded.
  3. Removed the 'planetary' feature, due to continued problems with it.
  4. Reverted the City Demo changes for compatibility with removal of planetary feature
  5. Guide - Remove Planet and SolarSystem types from Type parameter
  6. Added verbose error output to texture mapping functions

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