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4 June 2025

1 June 2025

29 May 2025

28 May 2025

25 May 2025

  • 19:4519:45, 25 May 2025 Skyscraper Internals and Development (hist | edit) [3,516 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} ''All of the text below was created by eventhorizon.'' Working with the Skyscraper source code can be intimidating at first, but if you're familiar with C++, the code has been formatted to be easy to read and hopefully understand. The following diagram shows a birds-eye view of the simulator, when three sim engines are running. Skyscraper's source code is divided class-wise in order to create layers of abstraction in the code. This makes it relatively easy t...")
  • 19:3719:37, 25 May 2025 Introduction to Skyscraper (hist | edit) [1,189 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}} ''All of the text below was created by eventhorizon.'' Skyscraper is an advanced first-person 3D building and elevator simulator, written in C++, and has been in development since December 2002. It supports fully simulating 3D structures, each one in a defined "building", or simulator engine. Multiple simulator engines can be run in parallel, creating cities. Skyscraper is powered by the Scalable Building Simulator, or SBS, which is the sim engine behind each...")

23 May 2025

21 May 2025

  • 23:4923:49, 21 May 2025 Skyscrapersim Beno Edition (hist | edit) [489 bytes] MelvinMan10 (talk | contribs) (Created page with "{{Template:UB}} '''Skyscrapersim Beno Edition''' is an alternative version of Skyscraper based on a 2010 build. All of Beno's buildings (such as Guy's Hospital and Island) and data are included in this package.")
  • 07:2407:24, 21 May 2025 May 21 2025 build (hist | edit) [1,889 bytes] Lighthouse Friesland (talk | contribs) (Created page with "{{legit}}{{db}} This build finishes more of the Texture Manager window, where in-memory textures such as text-to-textures can now be displayed. It does this by saving the in-memory texture to the file "temp.jpg", and then loading that into the image dialog. I've also made more fixes to the new native frontend. In the Skyscraper 2.1 code (master branch), I'm looking into using a serializer or database to export all of the simulator data to, in order to support saved ga...")

11 May 2025

  • 21:0821:08, 11 May 2025 May 11 2025 build (hist | edit) [1,682 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build has some bugfixes, and also introduces build support for the alternate frontend, one that doesn't use wxWidgets. The alternate frontend should eventually be used to port Skyscraper to other types of systems, like Android, iOS, etc. This week I'm going to be working on bugfixes a lot, so make sure you report issues with this, and I'll get right on it. In the Skyscraper 2.1 codebase (master branch), I've started work on a new networking system, w...")

6 May 2025

27 April 2025

23 April 2025

  • 18:2418:24, 23 April 2025 April 20 2025 build (hist | edit) [1,237 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{db}} This build fixes a serious issue with the wall selection (mouseclick) feature, previously the detection code would quit prematurely preventing the correct wall from being selected. This build also introduces support for the FreeBSD operating system, Skyscraper now runs on it but lacks sound support, due to FMOD not being available for that platform. Due to this, sound support is now optional in the simulator. I've built the Mac version again, and I'll upg...")

13 April 2025

  • 11:3111:31, 13 April 2025 April 13 2025 build (hist | edit) [805 bytes] Lighthouse Friesland (talk | contribs) (Created page with "{{legit}}{{db}} This build was made on the new server computer I've been setting up, and currently has updated builds for Windows and Linux. The Mac and Windows/ARM are still pending. '''Changelog:''' #Ogre upgraded to version 14.3.4 #FMOD upgraded to version 2.03.07 #wxWidgets upgraded to version 3.2.7 #Update CMake required version (fixes issues with newer versions of CMake) #Removed support for precompiled headers in wxWidgets, due to build issues == See also == * [...")

3 April 2025

13 March 2025