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17 September 2026
- 08:5508:55, 17 September 2026 Thaddeus Building New Build (hist | edit) [350 bytes] Elevator1512 (talk | contribs) (Created page with "{{Bld|{{PAGENAME}}|Completed|5=Ethan2226|6=78|7=2|8=38|9=1|11=4|12=Office}} '''Thaddeus Building New Build''' is a building rebuilt from scratch using Lift Excelsior's NewBuild script. There are 39 elevators and 4 stairwells in the building. == See also == * Thaddeus Building Category:Office buildings Category:Ethan2226's buildings")
12 September 2026
- 19:4819:48, 12 September 2026 September 12 2026 build (hist | edit) [2,511 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build introduces the ability for floors to automatically enable and disable when using noclip (v key) mode, so when collisions are off, you can move up between floors and they won't show up as disabled any longer, this should help with realism. This can be turned off in the "Realtime Mesh Control" window, and I also moved a couple of the options to that window too (the Automatic Stairs and Automatic Shafts). I also fixed a couple of minor issues with Fi...")
- 10:3510:35, 12 September 2026 Vondia Building New Build (hist | edit) [347 bytes] Elevator1512 (talk | contribs) (Created page with "'''Vondia Building New Build''' is rebuilt from scratch using Lift Excelsior's NewBuild script. There are 3 Kone elevators in the building. == See also == * Vondia Building * Veranda Plaza New Build Category:Office buildings")
6 September 2026
- 10:5610:56, 6 September 2026 Spacetime Plaza Screenshots/2 (hist | edit) [2,747 bytes] MelvinMan10 (talk | contribs) (Created page with "<center>Building information<br> Page 1, Page 2<br> '''Note:''' This place is still under development, so the final product may change greatly from these pictures.</center> ==Miriam Tower== <gallery> STP_ACTT_Lobby.jpg|Lobby area on the 1<sup>st</sup> floor (11 June 2026) STP_ACTT_HZ_Elev.jpg|An office local elevator (23 June 2026) STP_ACTT_LMZ_Elev.jpg|Another office elevator with a different inte...")
5 September 2026
- 19:3719:37, 5 September 2026 September 5 2026 build (hist | edit) [2,569 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build has some fixes and a new feature, one fix was for a serious positioning issue. The first fix resolves an issue that popped up in the last build, where the floor dequeuing wouldn't work properly when in Fire Service Phase 2 mode. The new feature is added support for multiple intro music files, currently it'll play the intro.ogg and intro2.ogg files randomly on startup, but supports a third file too (currently left blank in the updated INI file). I...")
- 13:1013:10, 5 September 2026 Jameson Court Apartments (hist | edit) [970 bytes] Lighthouse Friesland (talk | contribs) (Created page with "{{legit}}{{IpInfo/LE}} '''Jameson Court Apartments''' is a residential building created by Lift Excelsior as part of The Lift Excelsior Portfolio Build 5. It is based on a real-life building in Galway, Ireland, and has a total of 4 Kleemann elevators. == Floors == ''Attention: e.g. 0 (sea view block) corresponds -1 (village view block), since the building is built on a hill.'' === Sea View Block === * '''0''' - Entrance, underground garage, reception * '''1-5''' - R...")
4 September 2026
- 06:3106:31, 4 September 2026 G-ElevIntegration (hist | edit) [149 bytes] MelvinMan10 (talk | contribs) (Created page with "'''g-ElevIntegration''' is an integration project created by g-Elevators. Category:Integration Projects")
29 August 2026
- 17:5317:53, 29 August 2026 August 29 2026 build (hist | edit) [1,435 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build has a few fixes for issues that were reported. Parking Mode is now handled properly in the elevator's SameFloorArrival() function, which fixes an issue where the elevator would notify arrival if Inspection Mode was disabled and the elevator was leveled on a floor, and also the next trip after disabling Inspection Mode would not open the elevator doors. I've fixed an issue where the GoToRecallFloor() elevator function would cause the elevator doors...")
22 August 2026
- 19:1319:13, 22 August 2026 August 22 2026 build (hist | edit) [850 bytes] Haru (talk | contribs) (Created page with "{{OB}}{{db}} This build has a major fix for the escalator/moving walkway movement. The camera will now move properly with the escalators and moving walkways, and will stay in sync with the objects. Also, the movement will stay consistent with different framerates. Hopefully this should greatly help with realism. '''Changelog:''' #SBS: fixed escalator/moving walkway camera motion, adjusted it and locked it in with the camera's delta factor to prevent FPS differences i...") Tag: Visual edit: Switched
13 August 2026
- 23:0323:03, 13 August 2026 August 13 2026 build (hist | edit) [668 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build fixes the new RopeOffset parameter from the last build; the issue is that it wasn't calculating math, and now math is working properly with it. See the previous build notes for more information on the recent changes. '''Changelog:''' #Script: fix RopeOffset math support == See also == *Previous build *Next build *Development Builds == External links == *[https://skyscrapersimulatorforum.createaforum.com/download-sky...")
8 August 2026
- 18:2818:28, 8 August 2026 August 8 2026 build (hist | edit) [1,496 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build has a new feature, and a bugfix. The new feature is the addition of the RopeOffset elevator parameter, which allows you to extend the rope upwards more in order to make more realistic elevator motors. The wrong way to do it is to raise up the MotorPosition value, but what you should do is keep the MotorPosition on the level of the machine room floor, and use the new RopeOffset parameter to extend the rope upwards to connect to the motor. The fix i...")
4 August 2026
- 18:1518:15, 4 August 2026 The Galway City Classic Lift Trail (hist | edit) [341 bytes] Elevator1512 (talk | contribs) (Created page with "{{IpInfo/LE}}{{future infrastructure}} '''The Galway City Classic Lift Trail''' is an upcoming building complex Lift Excelsior, to be released in Build 5. It will contain some buildings/lifts simulated from Galway, consisting only of the ones that LE likes the most. Floor plans are not available yet. Category:Lift Excelsior's buildings")
26 July 2026
- 21:2821:28, 26 July 2026 Intuition Road (hist | edit) [557 bytes] Elevator1512 (talk | contribs) (Created page with "{{legit}}{{IpInfo/LE}} '''Intuition Road''' is a 28-floor tower that has a total of 7 elevators. == See also == * The Lift Excelsior Portfolio Category:Lift Excelsior's buildings")
18 July 2026
- 17:5917:59, 18 July 2026 July 18 2026 build (hist | edit) [1,403 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build has an important fix for the random number generator code in Skyscraper. The fixes for it are in the rnd() script function, and also in the Random Activity feature for elevators, escalators, and people objects. What the fix does is that previously the seed for the random number generator would change every second, resulting in it repeatedly generating the same numbers while the seed was the same. The seed was based on the time of day in seconds, I...")
7 July 2026
- 20:5420:54, 7 July 2026 July 7 2026 build (hist | edit) [1,190 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build introduces a new feature suggested by EG881, which is that the script errors that you're accustomed to are now mostly non-fatal, and the simulator now skips the problematic lines of code by default. When a script error is encountered, you'll have the choice of clicking OK or Cancel. OK keeps loading the building, while Cancel cancels the script load like before. Certain code errors are still fatal by default, primarily section errors. I hope this...")
30 June 2026
- 17:3617:36, 30 June 2026 June 30 2026 build (hist | edit) [932 bytes] Elevator1512 (talk | contribs) (Created page with "{{OB}}{{db}} This build has two fixes for the frontend, the first fixes the window sizing when exiting back to the main menu. The second one fixes an issue where the mouse cursor would be invisible when exiting to the main menu while in Freelook mode, this has also been fixed in the 2.0 branch. '''Changelog:''' #Frontend: fixed an issue where the render window would not revert to the original size when retuning to the main menu #Frontend: reset the mouse cursor properly...")